Monster Labile

Monster Labile
Let's Fight



If I want to play Dota in top condition I will usually feel nervous. Imagine how the ability of my opponent will be and what strategies should be used. A feeling of challenge arises. Adrenaline has increased heart rate. Responding to the body to be combat ready in the Ancient Defend fight.


Ah.. sometimes there is a feeling of being downtrodden because the kid cybercafe the game is so much better than me -__-


I want to play away from them.


My game or my ability to play dota is still considered lowly. The scale is probably 8-6 out of 10 positions.1 the most top players.


I play Dota just for fun but still play the maximum. I like games that can bring out all my abilities in fair game quotes. Little by little I improved while learning by correcting myself from my way of playing.


Unfortunately, I rarely go to the cafe.


I don't know it feels more fun to worship than playing games whose results are not too sure. Yes, I play games just to have fun but still exert all abilities.


I want to see the results of improving myself through playing. The game of Dota depends on the ability of each individual player. One of the game team is not good will certainly burden other friends.


There is a term "gank" attacking opponents who are again careless together. Sometimes a plan can fail and will make us think cleverly to find a solution. Make steps quickly and thoroughly. Spry and quiet without damaging the keyboard cafe -__-. Learn each pattern of opposing players and teams.


Discussing the advantages of playing Dota is not intended to make you play as well. I want to convey in every activity we can take life lessons.


Pass our limits of ability.


>>Monster Stable <<


This is according to my personality which has 3 different characters. Unknowingly, in the game Dota the heroes also have different types like my character.


Agility, Intelligence and Strength.


This latest update has added stats, namely..


Agilty\= attack speed(AttSpd), defense(Ar) and new speed step(MvSpd)


Intelligence\= Mana points(Mp), Mana Regen(Mr) and new spell skill or additional magic damage


Strength\= Health Points(Hp), Health Regen(Hr) and spell resist or resistance from magic attack damage.


I used to wonder why Agility has no speed. There is even a stat armor. Not very logical. I doubt because if the speed as a defense then how about the heavily worn Armor Armor items combine with the attack speed. Difficult right?


Armor should belong to the Stats of Strength. In all Armor items there is never any armor that adds Agilty stats. If it is in the latest update that will come means the armor belongs to the type of clothing or light clothing. Agility is that.


Eh isn't Hypis often doubtful also a form of self-defense? Ah..


But now this latest update no longer makes me dizzy ekwkwk. Anyway fix dah because there are additional Movement Speed stats.


Yeah, I also did not think that my character fits the type of Hero in Dota.


●Hapis it Agility, green color.


My true nature resting on speed should be balanced with thinking. But thinking is not a style of my nature, so the instinctive abilities present complement my original character.


●Intelligence it Zheill


Thinkers can simultaneously control emotions in accordance with the type of Hero Intelligence in Dota which is mostly magic/magic users. The more complicated and the number of attack options is very good. You know the Hero Invoker in Dota who has a high difficulty level. If I can or dare to use a hero in battle means that Zheill's character is good. HA!


●Strenght the Beater whohoho..


Strong is identical to power and high defense. The stronger the more Health Points, the easier it will be to recover and certainly be brave. Most Hero Strengths are tankers as well as initiators.


Berserk Last!!!


Until the goal is completely destroyed Beater won't falter.


Well, almost all heroes in Dota 2 can be used and I mastered except for heroes with high complexity. But the name of the original nature can never be discarded. I tend to prefer the Agility type hero. Well that's how it is especially so with the Hero Juggernaut owowo!!! Flagship hero.


His reason? Because the sword can be a weapon and as a shield. Logically it is wkwkwkw.


In the fight.


Depending on the mood, it will bring up other characters. Rarely fully my true nature does not take a role. If ever~


*eng ing eng


My response must be selow!


Makai hero who walks laaaaaaaambaaaaaaaat bingitz.


Use a slow mouse, farming mumpulin money slow.. ahhh!!! Not the bingitz cave!!


Situation Items.


The old me, who again messed up like to choose items that do not fit the type of hero or do not support the style of the hero chosen.


For example, ah not again, but it has happened.


Tanker makes witch items


Support create attacker items


And so on that is contrary to the type of hero and the style of hero that should improve the quality of the hero is chosen.


I investigated..


Why would I be like that?


I got the answer because I was still worried about the stance. Sometimes you can accidentally mix characters because of the atmosphere. After seeing a pattern of habits when in the middle of the game and the results of the game and also when Aldy was confused with my style of play I finally realized that I was wrong to do the calculations because I did not know.


The same pattern I made was..


Perfectibility


Attacker/damage dealers are clearly attackers instead make Armor items.


Tanker is incomplete without attack because not necessarily his teammates can help him when alone as well as Support.


I think it's enough and should complement everything else. My game was very bad and easy to kill.


Dota should be a team game. If there are many who choose attackers then we need support, tankers and sablers.


The differences taking on roles are important to complement each other.


If your role is already defined then focus on that alone.


Hahaha..