
Novice Swashbuckler |
Level 7
Health: 160/160
Mana: 240/240
Stamina: 150/150
Hunger 47%
Thirst 44%
Strength :13 (+4)
Agility :25 (+4)
Dexterity: 17
Intelligence: 34
Vitality: 16
Endurance :20 (+4)
Skill :
Halfling Walker [Passive] [Race]
Your light, hard-to-track steps are the advantages that make your race free to move.
• movement increased by 5%.
• It's likely pulling Aggro's hostility down.
• Even though, presence is thinning.
Halfling Endurance [Passive] [Race]
A Halfling's heart is so strong! You can survive in all conditions!
• resistance to environmental conditions increased by 7%.
• resistance to control status increased by 4%.
• basic stamina increased by 10%
Bash [Active]
Mastery: Novice Combatant II (29.10%)
Attacking with a shield, it has the possibility to cause [Stun] on the opponent.
Bash Damage: the :
100% Shield Defense + 50% Strength
Cost: 5 Stamina
Cooldown: 1 Second
The Sword Mastery [Passive]
Mastery: Novice Combatant IV (74.66%)
You are the one who has just started walking on the path of the sword.
• the attack speed while using Sword-type weapons increased slightly.
• the strength of the attacks while using Sword-type weapons increased slightly.
+4 Strength
+4 Agility
+4 Endurance
Irregular: Soul Link
» Soul Link: Assimilation [Active]
Mastery: New Combatant (0.00%)
Health, Mana and Stamina capacity increased by 30% along with six basic parameters by 10%, taken based on Spirit Status that Assimilation.
• during Assimilation, Spirits could not raise a Level and Skill Mastery in various ways.
• during Assimilation, all Host and Spirit Skills can be used with a few exceptions.
• The target of Assimilation must have Irregular : Soul Link.
Duration: -
Cost: 20% Max Mana, 30% Max Health
Cooldown : -
» Soul Link: Connection [Passive]
Mastery: Novice Combatant II (33.00%)
It is possible to communicate with each other through the mind within a maximum distance of 10 meters.
• The Target of Connection must have Irregular : Soul Link.
Duration: -
Cost : -
Cooldown : -
[You are a unique existence. No need to care about how people see, just stay yourself because you are special.]
Equipment :
Common — Traveler Set (Top)
Status: Normal
Type: Clothing, Garb
Durability: 88%
Defense : -
Requirement : -
Stats : -
Enhancement : -
Clothes are popular among travelers.
Common — Traveler Set (Bottom)
Status: Normal
Type: Clothing, Garb
Durability: 90%
Defense : -
Requirement : -
Stats : -
Enhancement : -
Clothes are popular among travelers.
Common — Traveler Bag (Small)
Status: Normal
Type: Inventory, Bag
Durability: 98%
Capacity: 20.0
A bag used to carry goods by travelers.
Common — Silver Rapier
Status: Slightly Damaged
Type: Melee Weapon, Sword
Durability: 81%
Attack ':21
Requirement : -
Stats : -
Enchancements :
» Needle Point [Passive]
• it is possible to cause [Physical Pierce] a stab attack
• [Physical Pierce] Attack by ignoring 10% Defense target
A sword oriented towards puncture attacks. Allows each puncture attack to penetrate the opponent's defense. Experiencing some small cracks that are not clearly visible.
Uncommon — Rune Shield
Status: Damaged
Type: Shield
Durability: 62%
Defense 16
Requirement : -
Stats :
+36 Where
+10% Magical resistance
+6% Physical resistance
Enchancements :
» Aegis [Active]
Create a protective field that reduces the impact of attacks from the front.
• _Damage Reduction : (Intelligence × 0.8)
Duration: 1 Second
Cost: 10 Mana
Cooldown : -
A light shield fitted with magical runes. It has magic that protects the wearer from attack. Has some long scratches after use.
Uncommon — Iron Chainmail
Status: Normal
Type: Armor
Durability: 86%
Defense 11
Requirement : -
Stats :
+5 Defense
- 10% Damage received (Freedom)
-6% Damage received (Puncture)
Enchanment :
» Fine Iron Mail [Passive]
• slight Physical Damage received, in addition to a blunt blow
Chainmail is well made. Its resistance increased slightly after the metal used was in Blacksmith's hands.
Weight: 6.5/136.0
Title :
» Novice Swashbuckler
You are the one who just started your journey as a Swashbuckler.
0.2 Strength Potentia
0.2 Agility Potentia
0.1 Vitality Potential
0.1 Endurance Potentia
» Little Tamer
You have a talent for attracting animals. How about being a Tamer?
• the cowardly beast is less afraid of you
...————————...
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The Overcomer | Alice's
Level: 5 (12.25%)
Health: 240/240
Mana: 108/108
Stamina: 209/209
Hunger 46%
Thirst 41%
Strength :20 (+8)
Agility :24 (+5)
Dexterity: 16
Intelligence :15 (+3)
Vitality :19 (+5)
Endurance :30 (+10)
Skill :
Halfling Walker [Passive] [Race]
Your light, hard-to-track steps are the advantages that make your race free to move.
• movement increased by 5%.
• It's likely pulling Aggro's hostility down.
• Even though, presence is thinning.
Halfling Endurance [Passive] [Race]
A Halfling's heart is so strong! You can survive in all conditions!
• resistance to environmental conditions increased by 7%.
• resistance to control status increased by 4%.
• basic stamina increased by 10%
The Nave Sword Technique [Skill Set]
Mastery: New Combatant III (0.30%)
» Phantasmal : Slash
Mastery: New Combatant III (0.30%)
Giving out a slash attack followed by one follower attack.
Attack Damage :
75% Physical Attack Power + 65% Strength
Phantasmal Attack Damages :
45% Magical Attack Power + 45% Intelligence
Phantasmal Attack Hit Count: 1
• the main attack is Physical Damage
• phantasmal Attacks are Magical Damages
Cost: 10 Stamina, 10 Mana
Cooldown: 10 Seconds
» Phantasmal : Counter [Locked]
Requirements :
Sword Mastery - Combatant
The Nave Sword Technique - Novice Combatant III
+3 Strength
+3 Intelligence
[A sword technique that was taught for generations long to protect the Nave village from outside attacks. Combining magic power into sword movement.
Now it's starting to fade with time and. . ?, there's something that feels weird. . ?]
Struggles [Passive]
Mastery: Novice Combatant V (4.81%)
Your present self is the result of your own struggle. Face everything with a fighting spirit!
• The strength and speed of the attack increased slightly with the drop in Health/Mana/Stamina values
+5 Endurance
+5 Vitality
The Sword Mastery [Passive]
Mastery: Novice Combatant V (93.33%)
You are the one who has just started walking on the path of the sword.
• the attack speed while using Sword-type weapons increased slightly.
• the strength of the attacks while using Sword-type weapons increased slightly.
+5 Strength
+5 Agility
+5 Endurance
Irregular: Soul Link
» Soul Link: Assimilation [Active]
Mastery: New Combatant (0.00%)
Health, Mana and Stamina capacity increased by 30% along with six basic parameters by 10%, taken based on Spirit Status that Assimilation.
• during Assimilation, Spirits could not raise a Level and Skill Mastery in various ways.
• during Assimilation, all Host and Spirit Skills can be used with a few exceptions.
• The target of Assimilation must have Irregular : Soul Link.
Duration: -
Cost: 20% Max Mana, 30% Max Health
Cooldown : -
» Soul Link: Connection [Passive]
Mastery: Novice Combatant II (33.00%)
It is possible to communicate with each other through the mind within a maximum distance of 10 meters.
• The Target of Connection must have Irregular : Soul Link.
Duration: -
Cost : -
Cooldown : -
[You are a unique existence. No need to care about how people see, just stay yourself because you are special.]
Equipment :
Common — Traveler Set (Top)
Status: Slightly Damaged
Type: Clothing, Garb
Durability: 79%
Defense : -
Requirement : -
Stats : -
Enhancement : -
Clothes are popular among travelers. Has some parts that are somewhat torn with blood spots.
Common — Traveler Set (Bottom)
Status: Normal
Type: Clothing, Garb
Durability: 85%
Defense : -
Requirement : -
Stats : -
Enhancement : -
Clothes are popular among travelers.
Common — Traveler Bag (Small)
Status: Normal
Type: Inventory, Bag
Durability: 96%
Capacity: 20.0
A bag used to carry goods by travelers.
Common — Training Long Sword's
Status: Heavily Damaged
Type: Melee Weapon, Sword
Durability: 32%
Attack 1
Requirement : -
Stats : -
Enhancement : -
A Long Sword that is often used for practice. It was once used to hunt Forest Wolf until it had rather severe damage.
Uncommon — Iron Chainmail
Status: Slightly Damaged
Type: Armor
Durability: 74%
Defense 11
Requirement : -
Stats :
+5 Defense
- 11% Damage received (Freedom)
-5% Damage received (Puncture)
Enchanment :
» Fine Iron Mail [Passive]
• slight Physical Damage received, in addition to a blunt blow
Chainmail is well made. Its resistance increased slightly after the metal used was in Blacksmith's hands. Some parts look like they have been bitten by something.
Weight: 2.3/224.0
Title :
The Overcomers
You do not go back when you encounter difficulties. The harder the obstacles get in the way, the stronger you are at crashing!
• small possibilities reduce the impact of accepted negative effects.
• [Struggle] Skill added