
"In the morning of yesterday, Chen Mo received a message from Lin Mao.
"Chen Mo, my game is ready to go online tomorrow, the name of the game is 'Adventure Knight.' I installed you a package, you can play it. Also, what about your own germ development?"
Chen Mo replied: "Alright, let me play. My game was pretty good, basically it was done. I'll be ready to put it in the experience store to collect player feedback in these two days."
Lin Mao: "Hey? Done it? It's only three months! You sit on a rocket?"
Chen Mo: "Casual games are not big. I'll send you the installation package for you to play after two days."
Lin Mao: "Alright, let's comment on each other and make progress together."
Chen Mo received the game installation package from Lin Maofa and installed it on his phone.
"Storm Knight Adventure", a 94mb installation package, the icon is a small man who lifts a sword.
This game, Lin Mao had been researched for almost half a year, after listening to Chen Mo's advice, and revised for nearly three months, plus tests, adjustments and preparations for the app market, he said, been dragged to this day.
In comparison, Chen Mo's research and development on "Plants vs. Zombies" could be too fast, Lin Mao fixed his time, Chen Mo had made the whole game.
Get into the game.
Chen Mo had played this game before. This installation package has some subtle optimizations in terms of scenes, characters and gameplay, but it is unclear, only Chen Mo feels more sensitive. Come out.
It seemed that Lin Mao was still very willing to work hard in the gaming experience.
Moreover, according to Chen Mo's suggestion, Lin Mao made some major changes in the game.
One is a re-combat system, adding a lot of new content while retaining the essence of the original combat system. One of the more interesting places is the addition of new "storm" combat capabilities.
The protagonist is a knight, he can control the force of the storm, you can choose the wind to slow down the enemy, the field of view is down, you can also choose the rain storm to make the enemy move slowly, the, resulting in a little bit of disease, you can also choose a terrible storm to directly blow out some small enemies. Go awayl.
Some small storm capabilities are resident capabilities, and large storm capabilities require accumulated energy before they can be used.
At the same time, the types and characteristics of monsters had changed for the new battle system. Different monsters were controlled by different hurricane abilities and were also resistant to some hurricane abilities.
For example, a kind of armored monster with heavy armor, the influence of the wind on it was minimal, and the storm could not blow it up, but heavy rain could make the ground muddy, greatly slowing the speed of its movement, the, and it will also produce "disease". And the "rust" effect slowly reduces its combat power.
Chen Mo was more admired for his combat system modifications. Apparently, Lin Mao did not hold fast to Chen Mo's suggestion, but made some innovations according to his own idea.
Moreover, the core combat ability of "Storm" was directly reflected in the game title, which was also very intelligent in Chen Mo's view.
"Storm Knight Adventure", the name of the game lets people know what the game is about at a glance, and there are certain tensions, which greatly help attract players to enter.
Another major change is the massive reworking of the game's branch story, from the original ending to the fourth ending, and the player's choice in the game will determine which ending he plays.
End one: The Cavaliers defeat the dragon and save the princess, become a hero, and live a happy life with the princess.
Ending 2: The Cavaliers fail to save the princess, and end up with grief and anger.
End 3: Cavalier defeats the dragon, but does not kill it, but signs a contract with it, and the dragon becomes the royal guard.
End 4: Cavalier defeats the dragon, but facing the temptation of treasure, he becomes a new dragon.
If this is a normal game, it takes at least 6-8 hours to open the game, if you want to experience all four ends, this time will double.
The three suggestions given by Chen Mo, Lin Mao adopted two, and the extremely difficult advice Lin Mao did not adopt. In Chen Mo's view, this choice was quite smart, since these three suggestions were not completely compatible, Lin Mao's choice was correct.
This game seemed to Chen Mo, it took luck to become a super explosive game, but there was no problem with the small fire.
Chen Mofa sent Lin Mao the information: "I've played that game again, it's very good, it can definitely be fired."
Lin Mao quickly replied: "That borrows your words. I have to play online two days. After two more days, I'll go to your store and play your game."
Chen Mo replied: "Okay, then just say it."
After lunch, Chen Mo took a one-hour nap and woke up at 2pm, ready to officially open.
Before the experience shop officially opened, Chen Mo had some preparatory work to do.
One is to check if the various devices in the store experience normally and check if the game is installed.
The other is to set a price for an experience store.
For experiential store pricing, designers have a 100% decision%. Chen Mo can be set to be free and anyone can experience it for free.
However, there was a problem with the free setup, what was the future of Chen Mo's game like?
If Chen Mo developed some large-scale online games in the future, many people would play day and night in an experience store all night, or even occupy a computer completely, it would be boring, boring, and boring, and only the vast majority of people can't feel that game.
Free price increases first? Not everything.
It is best not to change the price of the experience store. Price reduction can be done. If the price goes up, the old players will not be happy.
Initially it was just an experience store, and there was no pressure on profitability. Chen Mo did not want to control the number of people in the experience store with the price increase.
Therefore, it should be charged from the beginning, and should not be too cheap.
Even if there are too many people, limit the duration of each person's game.
In this world, Internet Cafe prices are basically 3 to 10, and 3/hour Internet cafes are basically the lowest line, and that is rare.
Of course, there were also more luxurious ones, but for the locals to play, Chen Mo still had to consider the reception of most players.
In the end, Chen Mo decided to set the experience store price to 5 yuan/hour, because Chen Mo's experience shop environment was better than the average internet cafe, and much wider.
This price was definitely expensive at the moment, but Chen Mo would always insist on this price in the future.When the quality of the games he made was more and more, this price would be very conscience.
Experiencing a drink in a store is basically sold at market price, and it is not expensive to sell. Chen Mo did not care about this.
Will be charged for playing games at the experience store. If the experience is full, then each player will be limited to playing for up to 4 hours, and after 4 hours, the lines will be back in line.
The experience store is open from 10am to 8pm, and cannot be used overnight.
Everything is arranged. At 14:30, Chen Mo's experience shop officially opened for business.