
"The next day, Chen Mo woke up at nine, took a shower, got off and went to buy it.
Chen Mo woke up late. First, because he was more sleepy, he always felt sleepy enough to wake up. Second, because of previous life habits.
The previous gaming industry often had to stay up late into the night, and the morning work hours were late, so Chen Mo's schedule was not fully adjusted to the most scientific schedule.
After breakfast, Chen Mo returned to his studio and started composing his first game.
There were many games in Chen Mo's mind, but he still had to think about it.
In this world, the cost of game development is very low, you do not need to rent office buildings, you do not need to hire programmers, basically, the cost of game development can be saved.
But this is not to say that there is no cost or limit to developing a game in this world.
One of the bigger limitations is art resources.
Music games can be asked to do so, as long as there is money to solve, and the quality is not too bad, players will not be so picky.
The art of the game is different. If Chen Mo wants to develop some great games, original paintings, models, original painting scenes and models, all of which can be started from scratch. Free resources on the editor may not be available.
And it's very expensive to do.
As a simple example, the original painting of a mobile game card, cheap to sell eight or nine hundred, expensive to seven or eight thousand, if the level is higher, and then expensive, only the original painting, is expensive, is a big Overhead pen.
What's more, there are models, actions, special effects, etc. These are no cheaper than the original paintings, and they are also difficult to do.
There are many free resources in the game editor, but those resources are common public resources, and the quality is not high.
"Flappybird" can use public art resources because the ingredients are so simple. After Chen Mo painted the hands of the birds, other art materials could be found directly for direct use.
However, if Chen Mo wanted to restore the great game of his past life, the art resources had to be consistent with the original, which was more troublesome.
Why should art be consistent with the original? Since the game is a relatively complicated thing, such as a hand-operated pocket watch, if any part is changed, it can suffer a malfunction.
Of course, those rough skin-altering games don't count, and such games will never be a blast.
All the gameplay, art, music, and all the aspects fit perfectly, and are the most preferred among the designers in dozens of programs.
Chen Mo wanted to change any part of it to be careful, if not like changing the immortal verses at will, even if you change a word, he said, it is possible to make this poem into third grade.
Because of this, Chen Mo still wanted to return every detail of this classic game as much as possible, including art should also be exactly the same.
The second great limitation was Chen Mo's own abilities.
Although Chen Mo was a master planner in the past, he had specialized in the industry, and he was not all that good at it.
Numbers and checkpoints are always planned and specifically responsible. Chen Mo knew a little, but could not be said to be very proficient.
Some games seem simple, but very demanding. For example, "Happy Fun", the rules are not complicated, there seems to be no difficulty, but in reality the design level is very high, the difficulty of one level and one level continues to increase, you have to catch the rhythm of the game, the, to the current level of Chen Mo. Design ability, can't do it.
There are also some domestic sheet metal games, which do not seem to have technical content, but in fact more than half of the technical content is worth it.
How to set the vip level? What is the difference between different vip players? How much combat power can you increase? Can players push the charts to the first few chapters in the first few days? How to control the rhythm of the game?
"Flappybird" is a simple and very small game. There is no need to consider numbers, levels, etc., but the red color of the game cannot be copied. It really should be in the long run. Chen Mo had to be extremely strong and had to lay down his own all grades raised to 80 points or more, in order to perfectly reproduce some of the classic works of his previous life.
How to solve this problem?
Sheet metal! Is there another option? Metal sheets change your destiny!
“If you find a problem that is difficult to solve, it must be because you do not have enough money.” Chen Mo mocked himself while opening the virtual screen on his bracelet.
Chen Mo got 300,000 R&D funds and planned to spend 200,000 of them. As for the remaining 100,000, it was reserved for the occasional need.
One of the things that made Chen Mo's eggs hurt was that the game "flappybird" had to be freely available for players to experience for three months as a winning design for a game design competition. It won't be profitable in three months.
This point was known at the beginning of the design competition, but at that moment, Chen Mo did not know how much the world received "flappy birds", but he did not know how many could be fired. Second, he really wanted it. This experience store, and in terms of resources that are too limited, "flappybird" becomes the only option.
Therefore, although it was expected that there would be certain losses, Chen Mo chose to use the "flappybird" to participate.
But now, Chen Mo thought that his previous "flappy bird life could produce almost 300,000 yuan per day for its author, and it felt like it was a pain, he felt he had lost several hundred million.
For at least these three months, Chen Mo had not relied on the "flappybird" to make money for him. This is a great way to make the next game.
Open the refill interface, Chen Mo inserted all 200,000 into the bracelet. Balance on bracelet shows: 2097340. Chen Mo thought about it, simply filled it up and collected a total of 2.1 million points.
200,000 yuan filled, and I don't care about three hundred dollars. I had to make a whole, and I had to care about my obsessive-compulsive disorder.
2.1 Million points, 100,000 points, once, enough to pump 21 times.
At this moment, Chen Mo noticed that there was an option for [ten-sales] on the virtual screen turntable.
"... It's really intimate! I didn't come out before [ten-sales] because my grades weren't enough to pump ten times?" Chen Mo spit.
[Ten series in a row] There are also a few words: "There must be rare items."
This is really a urinary game with sheet metal games before, to encourage players to pay more for their money.
Chen Mo knew that in 99% of games, ten strokes were more cost-effective than a single punch, so his best option was to draw directly.
Chen Mo walked away in the studio, went to wash his hands, and washed his face.
Before the tenth draw, preparatory work had to be done.
After calming down, Chen Mo decided to try his luck first.
Oh ...
The turntable quickly turned around and then "clicked" and stopped in the blue area: [rare skill books].
"yeah? Not bad."
Chen Mo came to the spirit suddenly, he was the first time to draw a blue skill book, seemingly just washing his hands and washing his face came into play.
Chen Mo clicked on the blue skill book and found the line above the prompt: "Special Skills Book: Music Sound Skills +10."