
"Chen Mo rested well for one night. The next morning, after washing, he finished eating early, waited for the clearest brain stage, and used the memory to spin the potion and began searching for memories that had been forgotten in his mind.
Plants vs. Game. Zombies have been around for a long time, and many memories have been blurred, and many of these memories are directly related to the quality of the game. Chen Mo did not run away.
The syrup effect of rapid playback came into effect, and Chen Mo's mind slowly returned to a few years ago.
The first thing I remember is the classic botanical drawings. Looks like a pea shooter like a dragon mother, like a high clan musician, a rocker with a rocker on the head, sunflowers with a mystery smile, eyes. Wall nut that looks like a light bulb ...
Then there are various zombies, ordinary zombies, roadblock zombies, pole jump zombies, iron barrel zombies, rugby zombies, zombie zombie zombie dance ...
There are also various scenes, such as classic scenes, night scenes, pool views, and so on.
Memory becomes clearer and clearer. Chen Mo quickly took out a hand-painted plate to record the appearance of these plants and zombies, especially to restore some of the main features and details of this classic image.
After which, Chen Mo began to recall the entire process of the game.
From the moment I entered the game, the words of the madman Dave said, to plant the first crop, defeat the first zombie, and then continue to open new levels, open new factories, defeat new bosses ...
Chen Mo recalled and recorded all the points of each level in detail. For example, which plants are unlocked in the first few levels, special modes are unlocked in the first few levels, and so on.
Then I will write down some game data.
For example, how long does a pea shooter fire a bullet? How much damage can a pillar of fire do? The slowing effect of frozen watermelon may be how many zombies will die in the face of various attacks ...
Although these data appear inconspicuous, they will directly affect the numerical structure of the entire game. Chen Mo could only use this foolish method when numerical abilities were limited.
For four hours, a blink of an eye passed.
Chen Mo sighed in relief, his spirit was extremely concentrated during these four hours, and he felt extremely tired when he relaxed.
However, he still could not relax, rushed to the impression that was still in his brain, and filled in some data and details, for fear of any negligence.
People's memory will continue to decline. Using memory to replay the syrup can only guarantee a free memory search within four hours. After four hours passed, this memory would slowly disappear again.
After two hours of throwing again, Chen Mo heaved a sigh of relief, and the man sat down on the chair and picked up a cup of water to drink water.
On a computer desktop, Chen Mo opens a game of recording design documents with several details, a total of thousands of notes, as well as a large number of sketches in image files, plants, zombies, scenes, scenes, and even game ui layout style, and so on.
This memory playback syrup was finally fully used by Chen Mo, and the last traces of value were drained.
"Emma, I'm tired."
Chen Mo wiped the sweat on his head. In the last six hours, his spirit was very tight, and it was a bit confusing.
But then again, why are you so embarrassed? Still not because there is only one copy of the memory playback syrup! If there are two copies? It can be done easily, today, one bottle, one bottle tomorrow, eight hours is enough to record the details of the game, not too tight.
Therefore, Chen Mo was clear that he still had to make money, and then he would pay for it!
The next step is to refine the design document, and finalize some of the previous design details and record them in the document. These details seemed inconspicuous, actually greatly affecting the experience of the game, Chen Mo could not ignore them.
Completion of the document using Chen Mo for an entire week.
A week later, the documentation of the entire game was basically completed, and the details were refined. The basic rules, interface layout, plant and zombie types of the game are all completed.
After that, Chen Mo incorporated these rules into the editor, the editor would automatically produce the game project according to the rules, and then Chen Mo could be directly modified on this project.
It takes about 1-3 days to build the project. The more rules, the longer this time.
During this period, Chen Mo intended to complete the numerical system of the game.
Some of the basic attributes of the plant include: attack power, health, range, attack interval, attack range, preparation time (how long after placement), cooling time (time to place after placement), price, etc, damage point (mainly Used for damage effect) and so on.
For every type of plant and zombie, Chen Mo had to make a list of their attributes and continue verifying them.
The previously recorded game data has helped a lot, and some of the data details between different plants and zombies can be verified together, which makes the whole Chen Mo numerical design more effective.
In two days, the entire numerical system was completed. Since Chen Mo had a large number of numerical details as references, this numerical system had to be very close to the original work of the past, even if there were irregularities.
Next, it's constant verification and tuning.
During this time, the illusion editor had produced a game project, and Chen Mo temporarily named the project pvz. The project name is just a code name. When the game is officially released, the original name must be completed.
Open the project, Chen Mo checked the rules and mechanisms, the problem was not big. There were some minor rule errors and logic gaps, and Chen Mo would fill them out soon.
After that, Chen Mo introduced various numerical values and added corresponding art resources to various zombies and plants. In this way, a demo game that can be easily run is ready.
Now, the entire project has no beginner's guide and no levels.
Chen Mo built a new scene, trying to plant a pea shooter and put a normal zombie on the opposite side.
", , ..."
Under the constant attack of the pea shooter, the zombies fell to the ground.
Rhythm OK, Chen Mo tried zombies and other plants, basically no problem, except for a few small adjustments that felt relatively large numerical deviations, others were ok.
After that, Chen Mo started to create an interface and set the levels.
Setting the level is also a technical activity. The entire level process should continue to increase in difficulty. It is necessary for the player to feel different and not improve too quickly to make the player crash.
Chen Mo had recorded many details of the checkpoint. How many zombies are brushed in each level, and which new factory is unlocked, which is noted, so the problem is not large.
After spending five days, Chen Mo completed all the main level interfaces and processes, and by the way, the beginners were also guided. In this way, the adventure mode "Plants vs. Zombies" were basically completely restored by Chen Mo.