
"In Chen Mo's planning, this was primarily based on end games and mobile games, regardless of the tour of the page.
Courtyard tours have had a huge fire in previous lives, but are not limited, but the biggest problem is that yard tours are fired in certain neighborhoods within a certain environment. Its success is short-lived and difficult to copy. .
In Chen Mo's past life, the page tour was only fired up for three or five years, and was quickly dropped and replaced by mobile games. In a very short time, mobile gaming has gone from bad to good, and this speed is accelerating.
The price/performance ratio of the page tour is very high, but there is no group of players to attract anything.
What kind of player is the player in the world?
There are many large-scale vr games. The quality of the virtual games was higher than the work of the previous 3a Chen masters. For this group of people, did you give them a page tour?
Come to "Tai Long Baodao, click to send"?
It is thought that the missing pants have been lost.
In fact, for Chen Mo, mobile gaming was an evolution of page tours, and page tours were fully suppressed in all aspects.
At the convenience of the page, when you go to work, you should worry about closing the Web page. Mobile games can be played at any time. The leader came to the phone and tied him to the table.
In the case of images, the navigation of the page is limited by the way it is created. It is necessary to load resources constantly, and often load incomplete images, which greatly affects the game experience.
To play the game, the classic gameplay of the game page has basically been followed by a hand trip, and there are many new ways in the process of continuous development.
Therefore, a page tour is basically a type of game that has been completely replaced by mobile games. Chen Mo will now develop a tour of the courtyard, which is a kicked brain.
Chen Mo thinks long ago, his first game in the truest sense, or finishing a classic casual game in the past: "Plants vs. Zombies."
This is not the most profitable option, but it is the safest and longest-lasting option.
What did Chen Mo need most now?
The money? He needed it the most, but it was not the most needed.
He needed fame the most now.
Chen Mo's first game of choice, Plants vs. Zombies, especially considered in three aspects.
First, the resources of the game are not large, the installation package is only about 100m, and the amount of resources can be controlled within 300m. (The installation package of the game is generally compressed, not representing the actual number of resources.)
Moreover, the value setting of the game was relatively transparent, the level design was also very clear, and Chen Mo's current numerical ability and level ability could also be controlled.
In art and music, the main difficulty lay in design, but Chen Mo was equivalent to copying, and it was not very difficult.
Therefore, this was a relatively controllable game for Chen Mo.
Second, Chen Mo needed fame and a need by word of mouth. It's great to make a game of gold, but it's hard to make a fire, and it's a great opportunity.
The first game Chen Mo wanted to do was a national level game, let as many players as possible see the thunder logo, let them know this designer Chen Mo.
Let all players know themselves, this is a long-term goal, but plan from the first game.
Third, "Plants vs. Zombies" seems simple, in fact, this is a very comprehensive game, especially one that is done very well, is a durable game and very playable.
In addition, the game can be released simultaneously on PC and mobile, and even an endless data intercom is fine.
In the end, Chen Mo finalized, the first game of entertainment alongside Thunder, to perform "Plants vs. Zombies"!
Chen Mo stood up and walked in the experience shop, took a short break for ten minutes, and then began formal research and development.
Chen Mo did not rush to spin the potion with the Potion's memory to only be effective for four hours, He had to work hard to remember and unify the game's skeleton, he had to work hard to remember and unify the game's skeleton, The herb was used to remember parts that could not be remembered.
The first is to write a design document, and then fill in the basic rules of the game into an illusion editor, the editor produces the basic framework of the game.
Chen Mo wrote the design documents in the past life very quickly, basically 1 ~ 2 times the speed of other designers, more than 10,000 words design system design, conception, drawing prototype, design, smooth logic, and finally finished, basically 5 ~ 7 working days will be finished.
In addition, it also includes time for discretion and revision.
Of course, depending on the structure of the game, the number of design documents will differ. In general, even in mid-level games, the design document should have at least 20 ~ 30, large and small, involving various Systems
As for the various schedules and tables of resource needs, there are many more, and most will not be visible in the game.
When writing a design document, the main time is to think, considering between different design options. However, the "Plant vs. arrangement. The zombies" were very complete, and Chen Mo did not want to make any changes, so this was written very quickly.
Interface layout, battle system, level setting, plant type, zombie type, special gameplay ... Soon, a large framework of design documents was there.
Later, Chen Mo started finding free resources in the editor, and then used his own resources to download.
In order to make this game reproduce the original masterpiece as far as possible, Chen Mo had to paint it personally and examine it personally.
These free resources are simply alternative resources, and are alternatives not found to affect development progress. When the game was about to finish, Chen Mo would also replace all of these art resources.
There are actually many art materials for green spaces, plants, zombies and similar elements, but only a small percentage of them are almost unusable, and the painting style is even more bizarre. But anyway, this is also an alternative resource, let's use it.
Just writing a large frame of design documents and looking for art materials, it took Chen Tian three days.
During this time, the company's reviews were approved, and "Thunder and Mutual Entertainment" was officially established. Chen Mo's title on Weibo and editor are also one more: the founder of Thunder Inter Entertainment.
Of course, the current title was virtual, since the company was now empty, there was nothing.
According to Chen Mo's plan, Thunder's joint entertainment might have some branches, such as Thunder games, Thunder literature, Thunder anime, Thunder movies, etc ...
Of course, this is just strategy planning. After that, we will do it organically. If we don't have a chance, we won't do it. Chen's idea was to deepen the field of play. As for other literature, animation, etc., there are indeed games. It was helpful, but not Chen Mo's main direction.
The name and logo of the company have been confirmed, Chen Mo called the contest staff and asked them to help make the experience shop signboard.
The efficiency there is also very fast, the signboard will be ready in two days, there is a special person to install the door, installed in front of the experience store.
There are several art characters on the nameplate: "Thunder game experience store", next to the Thunder entertainment logo. Chen Mo looked at it and the effect was quite satisfactory.
After finishing these things, Chen Mo continued to keep himself in the studio, sort out the framework of the design documents, and replace the art resources.
It took another day, a huge framework to design the document was finally completed, and the art resources also found sixty-seven percent.