
"After the adventure mode is set, Chen Mo continues to focus on other games such as mini-games, puzzle modes, and survival modes.
With the accumulation of adventure modes, these other modes are relatively easy, and they are entirely physical. Chen Mo was not as desperate as before. When playing and playing, it takes less than a week to perform another mode.
Features like Zen Garden, illustrations, achievements, and shop are simpler and complete in three days.
Chen Mo finally spent three days testing it, and went through adventure mode again. He looked at the other patterns and did not find any unknown bugs.
At this point, Chen Mo basically did not work day and night, spending over a month, finally getting to the main part of "Plant vs. Zombies" made.
In his previous life, Plants vs. Zombies was created by a designer, artist, musician, and programmer for three years, but most of the time keeps changing. Designing solutions and optimizing user experience, constantly polishing, to create this boutique game.
For Chen Mo, he didn't need to write the code, nor did he need to do too much numerical tuning, and he didn't need to find inspiration, change the design, copy it completely, either, and it takes a month to explain that game development is unusual. As simple as thinking.
However, this is incomplete.
In the current game, the gameplay is basically finished, but the art resources are all free alternative resources on the editor. The style is not uniform, and many of the original models and paintings do not fit the size. It looks like a mountain of trash. It is not an exaggeration to describe it in horror.
In addition, the entire game has no musical or sound effects, and there is no tension in playing at all. The feeling of battle in battle was almost zero.
Chen Mo's next time was to raise the quality of art and the quality of music to his previous standard of living.
Fortunately, the pictures of the plant and the zombie had been recorded, and there was a sketch on the computer.The next job was to get the job done. However, this process was rather painful, Chen Mo had to paint all the way, but also adjust his own movements.
Over forty plants, over twenty zombies, and every plant and zombie had its own movements, this number was not small.
Fortunately, this original painting of plants and zombies was relatively simple, especially the appearance of many zombies could be reused, so not too much.
Chen Mo's original painting wasn't tall, but after all, his play style was relatively cartoonish, and his lines and color scheme weren't too complicated, so Chen Mo was still able to handle it.
Of course, Chen Mo could also spend money to find someone to do, but Chen Mo had to explain his needs in detail with other painters, not to mention the fact that Chen Mo was not necessarily satisfied, either, so he thought about it, or bit. I've done it myself.
On average, Chen Mo could finish the factory and the zombies in a day, plus the interface, loading the map and other resources, Chen Mo spent a total of nearly one and a half months, and the, just to get all the art resources.
Then there are the music and sound effects.
After Chen Mo ate the skill book, the musical sound skill was now 10 points. It is obviously impossible to say that it is impossible to make it out of thin air, but it is not difficult to restore the classic bgm.
Bgm "Plants vs. Zombies" are also included in the classic bgm. Many melodies have been remembered until now, although they are not 100% recoverable, but at least they can do so.
However, some of the more unpopular gameplay and systems, Chen Mo is not so obvious.
As for the less important part, Chen Mo had to find some free resources for casual games in the editor. It looks for some relatively close style, so it's not too bad.
As for the sound effects, Chen Mo could only find them in the editor, but fortunately, there were many sound effects in the editor. As long as it can withstand the pain, I can always find the same.
The music and sound effects took another two weeks for Chen Mo, and ended up basically satisfied.
Chen Mo tested it for over a week, played it over and over, and aligned some places that made him feel uncomfortable. In the end, the game was officially researched and completed, and it took more than three months.
Chen Mo packed the game that had been tested. The final installation package size is 127m, which is slightly larger than the previous one, but it does not matter. These resources are very small for the parallel world gaming industry.
Chen Mo has prepared two platform installation packages for this game. PC and mobile platforms can be downloaded and installed, account data can also be operated, and there is a simple ranking function.
The final step is about what account the player uses to log in.
Chen Mo basically did not think about it, and directly chose to use his company's official account, which was the "Thunder pass game."
In fact, Chen Mo has other options, he can let users associate social platform accounts, or use emperor gaming platform accounts.
Dijia Intercom Entertainment is the largest channel provider and developer in China, and most players have accounts of the emperor gaming platform.
In addition, entertainment with the emperor also allowed other games to log in with their own platform accounts. Many designers are too troublesome to use emperor gaming platform accounts.
If you sign in with this account, it is very convenient for players, Chen Mo game can get more users.
Many players are too lazy to re-register for passes, verify cell phones and ID cards, and even this move can cause players to lose.
However, Chen Mo decided to use the "Thunder Game Pass", even if he sacrificed some users.
The reason was very simple, whether it was related to the social platform account, or using the emperor's gaming platform account, Chen Mo was subject to people, even if the emperor to the gaming platform did not earn a dime, it was also a loss for Chen Mo.
This player data is a very valuable asset. In the future, Chen Mo will develop many games. He will fight with this monopolistic channel sooner or later. Rather than breaking his face, it was better not to have too many relationships in the beginning. .
The game is complete, and you can't hang it in the app store for now.
Since Chen Mo was unsure of the players in the parallel world, whether it felt the same as his previous life, if there was a difference, then the game still needed to make some adjustments.
Chen Mo put up "Plants vs. Zombies" on the computer and mobile from the experience store, ready to see the reaction of the players, and then decide on the game's promotional strategy.