
"Thank you, Icha. You really are a good sister well," Rini said after being satisfied enough to cry.
"No problem, I won't ask what the problem is. But if Kak Rin needs a shoulder, then I can do it for Kak Rin!" reply Icha.
Hearing that, Rini pulled both of Icha's cheeks gently with a smile. Icha who was in pain, but she did not withdraw even though she rebelled through her words.
"Sir Rin is evil! Why do Kak Rin and Kak Rey always play my cheek anyway?" tanya Icha held both of her cheeks reddened.
"Blame yourself for having chubby cheeks" replied Rini.
Icha put on a sullen face, before finally she and Rini laughed loosely.
***
A week has passed since that incident. Yuno was currently pensive at the thought of what happened to Shiina actually. Yuno had also contacted Shiina and tried to take her hunting, but Shiina had always rejected her for the same reason. This made Yuno a little frustrated, as Shiina had already become her best friend despite just going through the game.
"You still thinking about that girl?" dahlia asked who came out with tea.
"Ah, sorry. It wasn't my intention to do it, but Shiina was already like a best friend to me. So this took me a bit of a beating as I felt shunned by her," Yuno replied.
"Has he found a mabar friend who is much more exciting than me?!" yuno continued a little panicked.
"His name is that girl, always thought of by you. I'm getting a little jealous" seduced by Dahlia.
"Are you angry?" ask Yuno.
"No, kok! Merely, I think that girl is very lucky to have a friend like you, Yuno," replied Dahlia drinking her tea.
"Why doesn't that mean anything else" Yuno replied.
"Don't worry! I'm not like girls who attach more importance to their ego than to thinking about their partner's feelings" explains Dahlia.
Yuno sighed, she would rather check her status which had improved quite rapidly within this week.
Name: YUNO
Race: Human
R-Coin: 9 Gold 40 Silver 80 Bronze
HP: 100%
MP: 100%
SP: 20%
HUNS: 24%
STR: 85
INT: 33
VITS: 94
AGI: 83
DEX: 17TH
EXP: 579
Skill
Dragon Spear LV 12 (3734/12000)
Passives:
the Spearmanship (High)
Understanding of high spears.
the Dragon Spirit
Each attack using the spear increased by 60%.
Arts:
the Dragon Strike
Waging a puncture attack equivalent to 140% STR and lifting the target upwards before being slammed backwards, causing Stun for 1.5 Seconds, consuming SP, Cooldown 10 Minutes.
the Dragontail Sweep
Launching a swing equivalent to 120% STR, consuming SP, Cooldown 10 Minutes.
the Dragon Roar
Releasing the roar that would cause Dizzy to target within a 3 Meter radius for 2 Seconds, increasing ATK and SPD by 40% for 60 Seconds, consuming MP, Cooldown 20 Minutes.
the Dragon Fang
Swing powerful spear and give 120% STR which ignore 40% Defense Target, Consuming SP, Cooldown 10 Minutes.
Moon Spear LV 12 (2112/12000)
Passives:
the Moonlight Dance
The attacks using spears increased by 20%
the Moon Cycle
Attacks containing the moon element will increase by 40%.
Arts:
the Crescent Moon Slash
Releasing a crescent-shaped after image equivalent to 145% STR, Consuming SP, Cooldown 5 Minutes.
moonfall Crash - Moonfall
Striking the spear into the ground firmly, creating shock and Dizzy effect for 3 seconds, Consuming SP, Cooldown 10 Minutes.
the Full Moon Rotation
Charge for 5 seconds for a 360° round that creates a full moon after image, giving 185% STR to nearby opponents, Consuming SP, Cooldown 15 Minutes.
the Early of Half Moon
swinging the spear from the bottom up gives 160% STR to the opponent and creates a half-month after image, consuming SP, Cooldown 10 Minutes.
the Blamming of Stars
Provides 7 consecutive punctures that are equivalent to 18% STR each with the last puncture of about 36% STR, taking SP, Cooldown 15 Minutes.
the Silence of the Dead Moon
Entering Full Constant conditions that increase user Adrenaline for as long as possible with the consumption of MP/S and SP/Seconds, Cooldown 0 Seconds, Usage Limit 2 Times a Day. Provides side effects in the form of Zero Stamina for 1 Hour.
Advance Spear LV 15 (235/300)
Passives:
the Spear Inspire
Each attack will increase the ATK +5% and SPD +5% which can be stacked up to 6 times.
the Swing Spear
Increase the swing attack of the spear by as much as 20%.
Arts:
the Spear Strike
Releasing forward stabbing attacks with a spear equivalent to 125% STR, consuming SP, Cooldown 5 Minutes.
the Triple Strike
Releasing 3 pieces of puncture equivalent to 45% STR, consume SP, Cooldown 10 Minutes.
the Spear Throw
Throwing the spear straight forward, giving 150% STR as damage and ignoring the defense of the target hit the cutting edge, consuming SP, Cooldown 10 Minutes.
the Circular Slash
Swinging circular spears and giving 140% STR on opponents around, Consuming SP, Cooldown 10 Minutes.
Physical Enhancement LV 10 (1089/10000)
Passives:
physical Body (Low)
Strength, durability and low agility.
Arts:
- Boost
Increase STR, VIT and AGI status by 80% for 3 Minutes, consume MP, Cooldown 45 Minutes.
accel
Improving AGI and SPD Status by 80% for 3 Minutes, consuming MP, Cooldown 45 Minutes.
Advance Enhance Stamina LV 18 (120/360)
Passives:
energy - (Medium)
Intermediate stamina.
the Stamina Control
Reduced SP expenditure by 10%.
- Meditation
Recovering Stamina was 20% faster when not fighting for 10 Seconds.
Arts:
the Stamina Converter
Consume 50% Max SP to increase whole status by 40% for 5 Minutes, 2 Hours Cooldown.
the Stamina Restore
Restore 30% SP, Consume MP, Cooldown 10 Minutes.
- Adrenaline
Consuming 1% Max SP per minute maximum up to 50% to enter the mode that triggers the adrenaline condition of the user. After ending it will receive Half Stamina for 1 Hour, Cooldown 0 Seconds, Usage Limit 3 Times a Day.
Advance Enhance Defense LV 18 (130/360)
Passives:
the Defense (Medium)
Intermediate defense.
tenacy
When HP below 15% will eliminate all debuffs received instantly, Cooldown 30 Minutes.
cold Wind - Cold
Receiving an attack will reduce the SPD of the target within a 1 Meter radius by 4% which can be stacked up to 5 times.
Arts:
- Defense Up
Increase Defense Status by 20% for 30 Seconds, consume MP, Cooldown 5 Minutes.
Making the body turn to stone and immune to any debuff, magic and physical attacks for 5 seconds, consuming MP, Cooldown 2 Hours.
- Bolt
The next attack will provide True Damage equivalent to 30% Max DEF User, Consume MP, Cooldown 10 Minutes.
Enhance Mana 29 (18/290)
Passives:
mana (Medium)
Where intermediate.
the Mana Flow
40% chance of returning the 20% MP used. Cooldown 60 Seconds.
Arts:
the Mana Charge
Charging MP for 10 Seconds equivalent to 1% Max MP, Cooldown 15 Minutes.
where to Convert to Strength
Consume 30% of the current MP to perform an equivalent exchange that increases STR Status for 30 Seconds, Cooldown 10 Minutes.
Enhance Intelligence LV 18 (143/180)
Passives:
intelligence - The Intelligence (Medium)
Middle intelligence.
- Concentrate
Increases the entire status by 3.5% which can be stacked up to 10 times while in focus.
Arts:
the Intelligence Up
Increase INT Status by 20% for 30 Seconds, consume MP, Cooldown 5 Minutes.
Spellbreaker
Coated weapons with Mana that could cut magic for 30 Seconds, consume MP, Cooldown 10 Minutes.
Hate Control LV 28 (239/280)
Passives:
- Hate Colector
Increase target hate towards users.
provoke
It is likely that 40% of targets will target users when they hear user speech.
- Hate Reaction
It is likely that 40% of targets will target users when they first look.
Arts:
the Warrior Challenge
Challenging target and causing Taunt on target for 5 seconds, Cooldown 30 Seconds.
anchor Howl - Anchor
Releasing roars within a radius of 3 Meters and causing Taunt on the target for 30 Seconds. If the target attacks other than the user, it gives a penalty equivalent to 20% Max HP target as True Damage. Consume MP, Cooldown 45 Minutes.
Armour LV 25 (248/250)
Passives:
the Protection (Medium)
Defense and Mind medium
the Braveheart
Facing more than two enemies would gain 50% Damage Reduction
Arts:
- Absolute Defense
Immune to all Physical Damage for 5 seconds, consume MP, Cooldown 5 Minutes
the Vengeance
Returns 20% Damage received by the user to Target, Cooldown 10 Minutes.
Advance Cooking LV 18 (124/360)
Passives:
the Recipe (Medium)
Recipes learned: 46/80
buff Food - Buff
Cuisine made will get a Buff increase of 10% every 10 Cuisines.
Arts:
- Instant Cooking
Instant cooking by reducing its quality by as much as 1 level, consuming MP.
Yuno's EXP had piled up quite a lot. He wanted to use it, but was at a loss to pick up a new Skill that could support him in the fight. Since playing with Dahlia, a fire magician, Yuno began acting as a Semi Tank in a party.
It is also the underlying to take a Skill like Hate Control and Armor. In addition, Yuno also has a lot of money thanks to the sale of her cuisine in the Market. Because of this, he had replaced his equipment with a better one than before.
Thunder God Spear +10 (Epic)
Maker: Xcell
The Advance Spear LV 10.
Durability: 2481/3000
A Spear that had streams of lightning in each of its attacks.
ATK +45 DEF +20 SPD +15
Runes:
lighting - (Blue)
Having a 40% chance of causing Paralyzed on target, Cooldown 45 Seconds.
the Wind (Blue)
Ignoring 10% Defense Target for 10 Seconds, Cooldown 60 Seconds.
Bronze Cuirass Armor +10 (Ultra)
Maker: Xcell
Requirements: Defense LV 20, Armor LV 10.
Durability: 1740/2000
An Armored Armor that was mixed Bronze and had been reinforced up to 10 times. Very good and able to protect users, but a little heavy.
DEF +28 SPD - 10
Runes:
the Absorb (Green)
Absorbs 30% of newly received Damage, Cooldown 30 Seconds.
Bonus: Get additional DEF +35 when set charged.
Bronze Cuirass Armlet +10 (Ultra)
Maker: Xcell
Requirement: Strength LV 20, Armor LV 10
Durability: 1482/2000
An Armored Hand Protector that was mixed Bronze and had been reinforced up to 10 times. Very good and able to protect users, and increase a little attack power even though a little heavy.
ATK +12 DEF +18 SPD -5
Runes:
the Power (Green)
Increase the next resulting damage by 25%, Cooldown 60 Seconds.
Bonus: Get additional DEF +35 when set charged.
Bronze Cuirass Boots +10 (Ultra)
Maker: Xcell
Requirement: Agility LV 20, Armor LV 10.
Durability: 1264/2000
A Bronze-mixed Armored Shoe that has been reinforced up to 10 times. Very good, increase user speed and a bit of defense.
DEF +15, SPD +20
Runes:
evasion - Green (Green)
Increase Speed by 40% after successfully dodging an attack for 3 Seconds. Cooldown 30 Seconds.
Bonus: Get additional DEF +35 when set charged.
As seen, on Yuno's new equipment there is a slot called Rune. A week after the release of RYLO, Ancient Magic - Rune was introduced to the Players. Runes are usually used to strengthen magic as well as create magic equipment.
By inserting runes into the equipment, then the equipment instantly turned into magic equipment. But unfortunately it only works for Ultra equipment and up, while for Rare down will not be able to function properly.
As the name implies, Ancient Magic - Rune is a Unique Skill possessed by Elves. Although it can be studied by Humans, but the results are not so satisfying when compared to the artificial Elves. Even so, the selling price on the Market can reach 10 to 25 for a Green Rune.
The runes themselves are divided into 7 levels based on their color. Green, Blue, Purple, Red, Orange, Yellow, White as the strongest. Yuno himself bought his new equipment in the Market of a Player named Xcell because it provides a relatively cheap price for Yuno. That is around 35-100 Gold for an Armor Set that has Runes and 50-280 Gold for a weapon that has Runes.
Yuno bought her spear for 80 Gold, while her Armor Set she bought it for 70 Gold. The total he spent on his equipment was 2 times the price of the house he lived in here with Dahlia.
"It seems like there's nothing interesting about Skill Tree at the moment?" muttered Yuno closed her panel.
"Then, want to hunt Goblins?" dahlia asked Yuno.
"About? Is there a better request than that?" yuno asked.
"Unfortunately when I got to the Bulletin Board, the only remaining Request was a low-paying Request" explained Dahlia.
"Well, it's only natural that their Drop is just a shard of a sword and a dirty cloth that even the Horned Rabbit Drop is still more expensive to sell than the Goblin Drop" Yuno replied.
"But if we don't hunt them down, there will be bad things later. So I don't think it's a problem that we're going after the Goblins again this time?" yuno continued who got up from his seat.
"Then, I will prepare some things that must be brought," said Dahlia who entered the house.
Yuno nodded in agreement and entered the house to prepare their needs later in the Eastern Forest. Then after making these preparations, they immediately rushed to the eastern part of Ephraim City to hunt down the Goblins.