
I widened my eyes in surprise. Not only because of the sudden attack, but also on the wound I now suffer.
Typically, a wound in a VRMMO will only be described as a red tinge of light or a scattering of polygons. Yeah, normally but what I'm experiencing in EFO right now is completely different. Warm red liquid dripping from the wound, yes, really worth called ‘darah’.
Unknowingly my lips formed a curved scythe, making my fang teeth slightly come out. “It's worth calling Reality.”
Even so, since I did not hide immediately, two more attacks were successfully directed at me. Well, I know my physical ability is bad so it's better to hide soon.
Removing a deeply embedded arrow, a low bleeding condition (9) occurs. My HP was cut by more than 10 points, and the damage from the low bleeding condition continued. It seemed like it reduced 1 HP/second, but it stopped immediately after 9 seconds.
Glancing towards the direction where the attack originated, several figures began to be seen. It seemed like they already had no intention of concealing his whereabouts anymore after the previous surprise attack failed.
With my vision much clearer thanks to Night Vision, I managed to see that the approaching group consisted of 4 members. One was aligned like a patrol guard with a spear, while the other one lacked regular clothing.
Without a doubt, I threw a judgment on the one with the bow. “Appraise.”
[Person in Right Side (White) Leml
Health Points: 244/244]
“Mu! His HP was much higher than I expected.” Isn't the rear row (Rearguard) like the bow user supposed to have low HP?
They must have quite a high Skill level (from my point of view). Making sure the Cooldown Skill was reset, I tried to throw [Basic Appraisal] at the person who looked the strongest, he who was wearing a suit. However ...
[Member of 4th Houra City Ranger Unit (Green)
HP: 2,156/2,156]
The appraisal result far exceeded expectations, more than that I felt a danger warning sent to me, and a four-digit HP? Before that, how could these NPCs start attacking me? I did not commit any act of provocation, okay?!
With HP values starting to recover thanks to Increase Heal, I tried to get out while the distance with them was still quite far. Waving hands, trying to signal surrender. It was better to be able to speak, besides it seemed that the other three people were players.
Of course I did not take precautions, I tried to use Defense Correction which lowers the damage ... Damnit damnit! Spell, that spell only opened when the Enhancement Spell level was at level 1?!
So, can practical Skills in the new Art’s, Spells and Techniques types be used in actual at level 1?! Thank you! This information is useful but I don't need it!
Shut!
Yes, and one shot was re-launched. Waitaminute! You guys didn't see that I was doing a surrender gesture?!
“Good, hide!”
I retreated further, back behind the shadow of another tree while squeezing my fists. Take a look at what I can do with a Skill that can be used practically in this situation.
“Bloodsucking .. forget it, yes. Even I have no blood and it will only make their enmity stronger.”
Thus, only the combination of Physical Strength + Increase Heal can be directly useful, huh?
The basis of Physical Strength performance as far as I can remember is ...
[Physical Strengthing (Level 0)
Activity: Always
Cost: Increased stamina consumption (low)
The physical body is the main! +1% power in every action! Show me your strength that requires no understanding!]
... Alrighty! Ignoring the introduction of the effect with the sense of the muscular brain, I don't think this can help at all at its current level. I ran further, bought more time, figured out a way to at least communicate.
Even so—
“Ugh!”
A spear floated, piercing through my body as I tried to run further.
“Quickly kill Vampire descendants while she is helpless!” And that's the only sound I hear. An arrow flew into my head, and my vision darkened.
[You've been killed]
“Huh ...”
I took a long breath. Returned to the Virtual Hall, of course the time rate has returned to normal and the waiting time is not too long.
“In the end I was helpless. Even just wanting to talk is that hard? Yes ... forget. I'd better see the location of Houra City.”
Houra. Yeah, that's the city that's most likely my starting point.
Searching the internet, I found that Houra City was in the States of Scuart. A small country (when compared to other countries) which is a trading center country on the eastern side of Rovinia —continent in EFO.
The States of Scuart connects three other countries, the Ruzerith Empire, the Eternal Religion, and the Lorentz Kingdom. For Houra City, it was on the western side bordering Ruzerith Empire and Eternal Religion.
Satisfied with this information, I searched about the PK problem in EFO. After all, there was a player among the people who killed me. The result ...it allowed management, but it would be influential in juxtaposition.
If you don't want to fall into Evil's juxtaposition (and be hunted), it's better not to do PK. While the Evil ... player please go berserk? That's the attitude of management.
However, if the victim succeeds in killing the attacker, it seems that it has no effect on juxtaposition and despena (penalty in the game) will be given to the perpetrator. Could it be some kind of self-protection law?
I'm looking for some other information. Feeling enough for now, and with respawn time completed, I went back in.
The scenery around me .. is still only the forest at night. There is no automatic map feature, and it turns out that it was included in the Skill list as in the Appraisal case.
I can still see the city from this distance, but with previous experience I did not rush to walk towards it. First, use the command ‘System Call’ to contact my sister which is the main reason to play EFO, but ....
[Request call denied]
I'm a little confused. That request was denied, thus, my sister should have been logged in. “Hmm, I'll call you later. Maybe he's having something urgent.”
In that case, it was better to play alone to raise the Skill to level 1 now. This should have been done in a practice room with an NPC instructor within the city, but I don't want to get too close to the city for now.
Through Basic Magic Mastery, my MP value began to drop, while the fog where the luminescent began to spread in my hands. With the help of Magic Talent and Mana Power, turn it into a ball. This is roughly the kind of training video I had seen before.
However, to form a fog which became a sphere was not as easy as it seemed. At best, I can only maintain its shape for 1-2 seconds before it explodes.
Then, when my MP is below 1% of its maximum amount, a dry debuff condition arises. The condition is a feeling of fatigue as if my body cannot move at all? And ... HP reduction?
“I haven't felt this tired in a long time ..”.
Relaxing the body, I waited for a natural recovery. My Satiation value fell quite a lot but my MP recovered steadily.
The debuff condition is lifted after the MP reaches 15%, let's wait for it to rise a little further. After that, re-remove the mana fog, operate all three Skills while looking for a feeling of conformity. As I continued to pour mana into it, a ball of mist finally managed to form perfectly.
“Finally!” I tried to move the fog ball, although it was slow but it worked.
[Title Autodidact Learner successfully acquired]
Well, I guess it worked. With the goal of Role Play characters getting closer, I punched out a ball of mana fog. Then ...
[You've been killed]
[Since the safe point has not been set, you will respawn randomly after 30 minutes (real time)]
... The fog ball exploded, resulting in damage to oneself. By the way, my Satiation value also nearly touched zero.
So ... is this a confirmed death ...?
———
First Day 2 times die fragrance. One killed another player and one .. committed suicide? Oh, in EFO there is no protection from Friendly Fire (damage caused to allies) even if in 1 Party, so of course also applies to yourself ....
つ•ω•つ