Soul Monarch: The Eclipse Feast Online

Soul Monarch: The Eclipse Feast Online
Next, Megaera Quest



I looked at the panel in front of me with slightly raised eyebrows. Well, who would have thought that other than the Skill Set possessed, the track record would also be a determining factor in the direction of Skill development? Only what part is used as the determining factor is still unknown.


Good. For now just focus on choosing a development path.


The first option is the standardized version, it enhances all magic types with a given low effect range. Well, I don't know what percentage it would be if it was written before taking it.


The second, Arcane Magic. It was magic that was not based on an existence, yes as the name suggests. In contrast, Divine Magic itself is magic based on prayer in a particular belief or existence. For someone related to the church or temple, Divine Art's, Divine Magic, and Divine Techniques were their main abilities.


From the information I got from Lialia, Divine Magic itself split into two. Black Magic (commonly used Evil players) and White Magic (commonly used Good players). From the name alone it can be guessed to whom the prayer is addressed, and the nature of magic is also influenced by the existence itself.


For example, 'Ymnar, the God of Processes and Successes, or the God of Major for this country is closer to the land element. And of course magic on the basis of prayer to Himself will be weaker if it contains elements that are opposite to His closeness.


Yes, the development potential of both sides is quite large. So I want to consider more in the future if I have to choose one of the two.


For Non-Elemental Magic .. is it magic related to the absence of elements? Yes, the related attributes of the elements themselves —Fire, Wind, Thunder, Earth, and Water— occupy five of the seven known basic attributes, Thunder itself attributes that are newly known after release.


I don't seem to be going to choose this option because the elemental role is quite important. But ...


Good. EFO has very little information on its official website. They only published four attributes before release, and the existence of the Thunder attribute, along with Light and Life itself was only known afterwards. It was the Life Attribute that was responsible in recovery magic so its existence was revealed faster than the other two.


With the process of elimination, the standardized version becomes an option. Well, not bad overall. However, Non-Elemental Magic still harassed me. So far only the Life and Light attributes are categorized as non-elemental, but are there others?


Hmm, okay. It'll be interesting so just take it. That's not bad either. I hope.


[Basic Magic Mastery was developed into Intermediate Non-Elemental Magic Mastery.


Please complete the 'Magic Mastery Progress' Quest to complete the development]


Again, it did not immediately evolve and a Quest had to be completed. Yes, this itself will be given both to the Residents and players.


For the Residents, this was equivalent to a 'wall' of growth, something that prevented them from becoming stronger. I felt it was just a lucky fight for the Residents in finishing the wall (Quest) in the absence of the Quest panel.


Yes, the content of the Quest I received was ... Kill 100 monsters in the same Rank? I got word that everyone would be given a random request but is this easy?


Next, I developed Mana Power. Two options are available, Mana Competence the standardized version and Mana Break. Options anchored to Mana Break which increases the effect strength with longer Cast time losses. That seems to suit me who has pretty slow reflexes.


His own progress quest contained a request to enchant 50 spells with a portion more than double the effect in actual combat.


Last Magic Talent. It went as before until ...


[Magic Talent, based on the track record so far the Skill has three development potentials, please choose one development path :


—Magic Bent: Reduces mana consumption rate by magic ability (small).


—Magic Lore: Increase magic control level (small) and magic control radius 10 meters.


—Magic Vocation: Increase the control level and reduction of mana consumption (small), magic control radius increases by 10 meters]


... I stopped walking when I saw the options offered. "Hm."


"What's with you until you stop, disciple?"


"Ah, yes, it's okay," I lied clearly.


Even if I tell you this, for them (Inhabitants), we (players) will babble about crazy things. Let's just say there's a strangely dressed man claiming to be a god and telling him that the world is coming to an end. Of course, normal people would not believe it.


"Then you better be careful, we're getting closer to the rat's communal center."


"Yes." Yeah." And so, we continued on with a quieter voice. But my attention is still on the panel.


What should I take?


Magic Bent, it helped me reduce the consumption rate of Mana Power that would become Mana Break later. While the focused Magic Lore increased control at the expense of mana reduction would give me more options. Yes, for example, when I was being chased by small rats, if I was not able to set a simple trap then I don't know what would happen.


However, Magic Vocation gave both of them. Yeah, both! And even that without a smaller proportion of bonuses?! Of course the choice will fall on him, but .. is this a bug?


I took a screenshot and sent it to management. The outcome? Management says it's okay, if it turns out to be problematic Circle's will do something because they also have no direct control over the EFO world.


Whatisit? Really, a very irresponsible answer ja .. wab ....


... Uh. They say they have no direct control, right? Are they kidding? Information leak slip? If so, why is this information not published?


Ugh! Throw it away for later, thinking about it will only add to the burden for now.


Anyway, yes, choose Magic Vocation, myself! Even if there is a future problem by Circle's or whatever it is, leave it to yourself in the future. Good me one second ago!


After mentally giving respect. Yeah, get that!


[Magic Talent developed into Magic Vocation.


Please complete the 'Magic Talent Progress' Quest to complete the development]


The content of the Magic Talent Progress Quest itself contained a collection of points until it reached 100. Each point is earned by using two factors, control and use of magic in real combat even though what causes it is calculated is still biased.


I'm also looking for new Spells. What can be acquired has a price in the range of 2-5 Potential Points. Now I understand why the Skill reward, even though it still takes 1 Potential Point is still a reward.


In the end I took out the Mana Spells, the only Spell at 2 points, when compared to other spells it was cheap. These Spells had a spell at level one called Mana Bullet that seemed to be an attack spell. It's also a non-elemental spell so I'll just take it.


In the end I threw out 8 out of 15 Potential Points in one go, huh. I'd better save money for now or I won't be able to inflate my other Skills to the intermediate level. Shopping is bad for finances, yes, although fun.


"Murid, we have reached our destination." Megaera was noisy, telling from behind the bush as my mind floated.


I also went into hiding and started observing the swarm of rats in front of me. Well, as I've seen, the black mice watch the white mice while the gray mice feed them. What a solid flock.


"So, are you ready?"


"Sure," I said.


I began to prepare a ball of mana fog and looked at the rats some strange thoughts were floating about.


I had previously escaped from them with great difficulty and have now come back to destroy them completely. Is this a revenge plot? Hey, this is a revenge plot, huh?


———


Yes, this chapter contains many innuendos for saia himself.


First the Ymnar problem. He was a Major God (Greater God), and was a major believer in the States of Scuart, previously writing Euthenia. But then he thought, "And the Euthenian God Minor (Lower God) the scope of his influence is equal to the Lord Major (one country)?"


Hence a few days after (about 3 days after publishing) saia edit that chapter. Saia also did this arc stabilization so that similar events do not happen again. And for Euthenia itself is not completely eliminated, but it is the language of the game. This note itself is also to discuss these changes.


Also this is related to the problem of Skill Points that Leml said, actually at that time it was planned to be said as Potential Points because he knew this information and Dirae/Reena did not. And that's why he chose to use PoV 1 which is also personally more comfortable for writing.


But because of the habit of using PoV 3 (all known as one thing). So the term Skill Points that should have been written Potential Points on PoV Leml in Chapter Tensi, Boss War (Side) 1 was missed. Saia just woke up (remember?) lately so that chapter will soon be repaired.


Once again, he realized that he was quite, not very irresponsible for not giving notice regarding the change from Euthenia to 'Ymnar and made a mistake in the Tensi chapter, Boss War (Side) 1.


So saia, as Author and personally apologize for all this to readers who have read EFO.


🙏🙏🙏