
The Kobold is a human race but has a head like a dog. They are shorter than humans by about 5 feet tall, but some tails can grow up to 5.5 feet tall. They are not as intelligent as humans, but their community has a strict caste, like dogs. Their kinship is very strong, but they do not accept outsiders.
They prefer to live in the ground, but not like Dwarves. They have agile fingers, and their ability to process metal cannot be underestimated. All kobolds adhere to the teachings of magic and shamanism. The amulets are their currency. The higher their social status meant that his talismans were increasingly valuable. The members of Red MooN divide them into several classes:
Small Kobolds: Can be found on the first level and around the Siren Mine. They are weak and have no
the adequate equipment.
Normal kobold :
- Low-caste workers: inhabit the second level
- Normal workers: inhabit the third level and below it. They are subordinates of the kobold
Kobold tips :
- Boss: can be found at the third level or below. They're watching the performance of the worker kobolds
Orcs :
From a human point of view, they were an ugly race with green skin, a pug nose, pointed ears, a large mouth, and fangs. Their stature is slightly larger than that of an adult human, even horizontally, rather than vertically, and they have a habit of dyeing their hair in a variety of colors. Orcs who want to look different than others, usually dye their hair in a more ridiculous color, and wear clothes that are too flashy. Although they seem brutal, Orc intelligence is not much different from humans in general. Even so, they liked to fight and could not bear to fight each other, even to the point of spilling blood.
Their cultural level is similar to that of humans, and they arm themselves with various tools. Due to differences in stature, humans have difficulty wearing Orc gear, but it is not impossible. Orc armor and weapons could be modified to match humans. They usually had the same equipment as humans, but most of the equipment was made of metal and
used to fight.
Since the days of the federation, Orcs were considered dangerous like Undead. From the time of the Wright King to the present, they were the most active race in their attempt to occupy the frontier lands. Orcs were considered to be powerful enemies, and they were natural enemies of humans. Only their race attacked Atalante directly. Some Orcs can speak human language.
Geography & Background
Old Town Damroww:
Damroww is about 2.5 miles from Atalante. It was the second largest city that was once the Kingdom of Arakavia. Damroww was huge and vast, but it was now occupied by the Undead after the Undead Kingdom invaded. When the Undead Kingdom broke out, the Goblin slaves rebelled, and they fought the Undead to take over Damroww. It was a prolonged war, and at that very moment, the people began to establish Atalante as a frontier city. Eventually the Goblins could take over Damroww, but they never intended to invade Atalante.
Basically, the Goblins were afraid of human fighting abilities, and they did not dare to fight head-on. The Old City of Damroww, which lies to the southeast of the city, is mostly anarchy, and is occupied by low-caste goblins. These exiled goblins could be used by new members of the Red MooN to gain hunting experience, but powerful Goblins also frequently crossed the sector, forcing new members of the Red MooN to be wary. One of the dangerous goblins that often cross is Hobgoblin.
Fort Capomorti:
It is located less than 5 miles from Atalante and is occupied by Orcs. This was a heavily guarded fortress, watched by a supervising nomad, it seemed like this was done to observe the movements of Atalante. The city of Atalante was once attacked by troops using Fort Capomorti as a base, but the Orcs never managed to penetrate the Atalante defense. Confidence was also experienced by the Atalante, they had occupied the fort, but the Orcs took over again. The area around this fortress was a hunting ground for the Red MooN members who already had some fighting experience.
Siren Mine:
Located 5 miles from Atalante, the Siren Mine was once controlled by the Kingdom of Aravakia. Now, these mines are run and occupied by kobolds who build social hierarchies based on depth of level. The mine is divided into a total of 10 levels. The kobolds inhabiting the top tier are usually the weakest, whereas the kobolds inhabiting the below levels are more dangerous. Kobolds that are in the first and second levels are the lowest in the social hierarchy level, but from the third level down, it takes extra vigilance to deal with kobolds. Lusi's party consisting of Haya, Miki, Musi, and Ogi once fought against the most dangerous kobolds at the fifth level. Only two people managed to escape safely.
Geography
The Kingdom of Aravakia was the only kingdom whose population was mostly human (although, there were smaller human regions, and there were also several city sections). Occasionally, the border lands were not called Borders, and the area was quite prosperous. However, when humans were defeated by the Wright King and his alliance, they surrendered and concentrated their power on the southern part of the Tenshun Mountains. Thus, the northern part became the Border and the southern part became the Mainland.
Atalante Fort was the only Aravakian Kingdom's defensive area guarding the Border. This is the city where this story began. Atalante has inns, taverns, weapons and armor shops, Guilds, etc. The city was led by Gerran Vedoy, with General Lasentora as commander of the regular forces. Atalante arranged for a joint defense status of alliance with the Elves of the Shadow Forest, the Dwarves of the Black Iron Mountains, and the Centaurs of the Windy Lands. Many other races were considered enemies.
Monster List
Goblins are small and ugly humanoids. Its average height is 4 feet, but some tails are only half that. Her skin was yellowish green, and her ears were tapered. However, the intelligence of this creature varies on each individual. Their bodies were small enough to avoid unfortunate battles. They prefer to move in groups, and their power is determined by heredity. Their pregnancy time is quite short, which is only three months, and they have a high rate of breeding. The period to reach adulthood was so short that the population of these monsters was quite a lot. They have a habit of carrying valuables in a bag, which is often called “goblin” bag and they carry the bag on their shoulders. Higher-caste goblins have decorated pouches, and their contents are quite high-priced if sold. Although it is risky to fight, higher-caste Goblins are also quite knowledgeable about fashion (of course, fashion according to Goblin) and appreciate their goods with not a little value.
Hobgoblins are a species still associated with the Goblin family, but they are not as numerous as Goblins in general. They looked like Goblins but were the same height as humans. His intelligence is not good, rough, and they are also often ridiculed by other Goblins because of his unusual height. Some of them were used as slaves. However, there are some of their races who have quite good intelligence, and they group in a tribe that considers ordinary Goblins as enemies. Hobgoblins behaving devoutly and savagely are often used as bodyguards. Some higher-caste goblins are protected by this type of Hobgolin.
The Hole Rat is a kind of mouse with a large body the size of a cat. They were quite agile, shrewd, and all over their bodies were covered by hard fur. Like armadillos, they are also a large number of species. They tend to curl up tightly to become a ball, then roll around to escape. They eat everything, but prefer meat. When moving in groups, they may attack larger animals (including humans). They are not very tasty to eat, and their skin is not quite expensive on the market. And they are often considered as little animals of intruders.
The Undead is a new species created by Wright King. Technically, Skeletons, Zombies, and Ghosts were not grouped on Undead. And some people still see them as human. Undead is a term for humans who have died but are still “live”. They are non-rotting living beings and have a high level of regeneration ability. The only way to kill them is to destroy their brains, or burn them to ashes. It is said that Undead was created by infusing the black blood of the Wright King on a corpse. However, the Undead Priest and the Undead Bishop might just conduct an Eternity Ceremony to revive a corpse. Undead lost most of his memories while still alive, and they vowed to serve the Wright King. Even today, even though the Wright King is gone, their loyalty remains unchanged.
Zombies. Due to the Wright King Curse, the bodies of the dead turn into “Servant Wright King” if not properly buried. A zombie is a Servant whose flesh on its body has not completely decomposed. When the tender flesh on the Zombies had vanished, they turned into a walking Skeleton. The destruction of the head, brain, or heart might be able to stop the movement of the Zombies temporarily, but if left unchecked, they might become Skeletons or Ghosts.
Class
*Warrior (Warrior)
*Mage (Witch)
*Thief (The Stealer)
*Priest (Prince)
*Hunter (Hunter)
*Paladin (Holy Knights)
*Dark Knight (Dark Knight)
Skill & Magic
Basic skills and magic could be learned, however, it was nothing more than a theoretical understanding. Users do not have the ability to use it properly. And they will only get real results after doing a series of exercises, and use them in real battles. Little by little, with regular practice, users will be able to use their skills and magic effectively. You need to spend time and energy to master both.
Clansmen
For the most part, the Clan was formed by several Red MooN Parties that shared the same goal. Fellow Guild members called their friends or comrades. Joining several parties is very necessary to do heavy missions such as the invasion of the opponent's fortress or labyrinth. Those who joined the Clan definitely had great goals and desires.
Guilds
In this story, there were several Guilds operating. Most of it is reserved for special pofesi. Through mutual consent, one could become a Guild member. Most Guilds have a policy for their members to protect internal information. Although not written, the rules are understood by the members verbally. Anyone who breaks this rule will be expelled from the Guild, and for those who have already been kicked, may not be allowed to rejoin. For certain Guilds, the punishment was not just expulsion from the Guild. They would even send some assassins to finish off the former members who had violated the line.