
Bravery Bracelets (Rare)
Defense +40, Mind +40, Ailment Resistance +10%, Agro +20%
A bracelet that enhances the user's courage.
Reinforced: 0
Potency: 85
Skill Slots: 1
- Bravious (Passive)
Get Damage Reduction 25%, Defense +10% when surrounded by many enemies.
Magic Stone: 0
Durability: 3000
Berserk Ring (Uncommon)
Attack +25
A ring that makes its users go berserk when Health is low.
Reinforced: 0
Potency: 60
Skill Slots: 1
berserk (Passive)
When Health is below 25%, Attack increases by 200%.
Magic Stone: 0
Durability: 3000
Art's Scroll - Omega Strike
Skill Type: Weapons
Deliver (30% of Total Attack) Physical Damage for 10 seconds (Give (60% of Total Attack) Physical Damage for 20 seconds if Blessing reaches Max level). Consume +40 Tired (+80 Tired if Blessing reaches Max level). Cooldown 30 Minutes (15 minutes if Blessing reaches Max level).
The Death Blade (Ultra) (Cursed)
Attack +250, Defense +200, Instant Death +20%
A sword belonging to Dullahan that can trigger instant death (It takes 30 Holy Gem to be able to remove the curse).
Reinforced: 0
Potency: 120
Skill Slots: 2
death Shock (Active)
Provides 400+(60% Total Attack) Physical Damage and gives Airborne effect for 2 seconds.
death Execution (Active)
Deliver 300+(75% Total Attack)+(8% Lost Total Health Target) True Damage.
Magic Stone: 0
Durability: 3800
The Death Armor (Ultra) (Cursed)
Defense +200, Mind +200, Defense +20%, Mind +20%, Instant Death Resistance +10%
The Dullahan Armor that allowed foiling instant death (It takes 30 Holy Gem to be able to dispel the curse).
Reinforced: 0
Potency: 120
Skill Slots: 2
death or Alive (Passive)
When you die, you are 50% more likely to get back up.
death Barrier (Active)
Get a Shield equivalent 500+(20% Max Health) valid for 5 minutes.
Magic Stone: 0
Durability: 3800
Dullahan's Heart
Dullahan's heart is the rest of him.
Dullahan (Magic Stone)
Type: Armour
Add: Defense +20%, Mind +20%, Instant Death Resistance +20%
Kai smiled wryly as he looked at all the Drops he got. Because, Dullahan previously used both equipment. So you could say, Kai was lucky because Death or Alive was not triggered and Death Execution was not used. If he was, he would be a little troubled because the Overdrive had ended, or die with Death Execution.
Kai sighed and intended to get out of the labyrinth. Although a little tired, at least he got a pretty decent Drop. Kai enters a magic circle that will take him to the beginning point of the labyrinth, or the first floor before starting the labyrinth.
Kai opens the door and gets a welcome from the labyrinth guards, he replies with thanks. Kai immediately went to the Cathedral, it took him at least 30 minutes to get there. Since he only wanted to complete the quest, he went towards where the Pastor was.
"Congratulations on your success in defeating Dullahan. I have a gift for you, my son," the Pope said.
(Congratulations! The Blessing Job requirement has been finalized! You get the Paladin Costume!)
"Thank you for the compliments and gifts, father!" reply Kai.
The reason Kai called the Pope father is because of the form of respect. In each game, everyone who is in the Cathedral will call the Pope as father. This indicates that Players who take Jobs such as Paladins, Priests, Bishops, Oracle, or those associated with the Cathedral must respect the Pope. Even in WIO there is no Blessing Job Pope on the list.
"Sorry to make you move again, I have a duty for you, my son. Lately a Necromancer has created a large army of Undead, it is only a matter of time for him to destroy the city" the Pope said.
(A quest was triggered!)
Stop the Necromancer!
Provider: Pope Zaka
Recipient: -
Info: A Necromancer named Mara is gathering an army of Undead in large numbers. Stop him, before making an attack on Celine City!
Defeat Mara (0/1)
Limit: 7 days after receipt.
Gifts: Glorioura Sword (Epic), Glorious Helmet (Epic), Glorious Armor (Epic), Glorious Boots (Epic)
Penalty: Mara accelerates assault, status - 10% permanently.
Accept | No
Kai who read the details as well as the reward widened his eyes. He did not believe it would be that easy to trigger a quest that provided Epic equipment. Kai hesitated a little, usually if the reward was tempting, the danger level of the quest was also high.
Unfortunately WIO has not provided the difficulty measurement feature of a quest, so many players will receive it without the slightest doubt. Like when he and Noire received a quest to free the girl who wanted to be made into a collision by the Goblin King.
Kai wanted to reject her, but he did not know about the opponent he would face. So Kai accepted it, but if his opponent had a Level A Danger and above, he would immediately return and report everything to the Pope. Fortunately, Pope Zaka did not bother about it. So Kai can relax a little.
Kai exited the Cathedral, but before that he went to exchange Soul Stone for Holy Gem. 1 Holy Gem needed 5 Soul Stones, so he would have to spend at least 300 Soul Stones to obtain 60 Holy Gem. Kai intends to purify Death Blade and Death Armor and sell them at a high price. She also checked out the new Costumes she got and wore them.
Paladin (Costume)
Health +2000, Mana +2000, Attack +200, Magic +200, Defense +200, Mind +200, Agility +200, Evasion +200, Ailment Resistance +20%, Holy Magic +20%, Dark Magic Resistance +20%.
A pretty cool Paladin costume.
Kai
Power Rank: E
IO: 724680
Blessings: (Paladin 1) (Sword 30) (Long Sword 12) (Knight 13) (Defense 30) (Vitality 30) (Accelerate 30) (Agility 30) (Strength 30) (Energy 13) (Magic Talent 30) (Magic Power 30) (Intelligent 30) (Holy Magic 13) (Holy Power 13)
BP: 80
Status
Health 6655's
Mana 11853
48/917 Tired
The Hunger 74/100
Attack 246 (+245)
Magic 463 (+200)
Defense 246 (+368)
Mind 371 (+342)
Agility 205 (+310)
Evasion 138 (+220)
Equipments
Right Hand: The Scarlet Phantom
Left Hand: None
Head: None
Body: Antique Breastplate (Wolf Mantle)
Underwear: The Boxer Beginner
Foot: Beginner Shoes
Accessories 1: None
Accessories 2: None
Costume: Paladin
Paladin 1 (0/1000)
Type: Jobs
Whole status +20%. Health +100, Mana +100, Tired Capacity +100, Attack +25, Magic +25, Defense +25, Mind +25 as Blessing levels up.
Skills:
holy Attack (Passive)
Any regular attack will give (20% Total Attack)+(20% Total Magic) True Damage, providing an additional 25% damage if the target has a dark element.
- Thunder Strike (Opens at level 5)
- Light of Speed (Opens at level 10)
- Holy Breaker (Opens at level 25)
- Judgement: Holy Punishment (Opens at level 50)
The Sword 30 (300/300)
Type: Weapons
Sword force increased by 40%. Attack +1, Agility +1 as Blessing level up.
Skills:
- Slash (Passive)
Each swing will provide an additional 40 damage using the sword.
delta Slash (Art's)
Deliver 300+(60% Total Attack) Physical Damage for three slashes. Consuming - 100 Mana, +40 Tired. Cooldown 1.5 minutes.
- Triple Puncture (Art's)
Deliver 80+(60% Total Attack) Physical Damage. Consuming - 96 Mana, +64 Tired. Cooldown 1.5 minutes.
sword Dance (Art's)
Increases Attack, Agility and Evasion by 80% for as long as possible. Consuming - 2 Mana, +2 Tired.
the Seventh Breaker
Swinging 6 consecutive slashes and 1 last prick. The first and second slashes give 280+(80% Total Attack) Physical Damage, the third and fourth slashes give 360+(120% Total Attack) Physical Damage, the fifth and sixth slashes give 440+(160% Total Attack) Physical Damage, as well as the last stab will give 500+(100% Total Attack)+(12% Total Health Target that has been lost) True Damage. Consuming -900 Mana, +184 Tired. 30 Minutes cooldown.
- Overdrive (Active)
Removing the weapon limit for 60 seconds and increasing the weapon attack by 500%, critical attacks will not be triggered while Overdrive is still active. Consuming - 800 Mana. 6 Hours cooldown.
The Long Sword 12 (29/240)
Type: Weapons
Long sword attack power increased by 16%. Attack +2, Defense +2 every time Blessing level up.
Skills:
wide Slash (Passive)
- Round Slash (Art's)
Deliver 250+(120% Total Attack) Physical Damage with rotating slash with 25% chance of giving Bleed effect equivalent to 2.5% Health Target for 5 seconds. Consuming +89 Tired. 10 Minute cooldown.
omega Strike (Art's)
Gives (30% of Total Attack) Physical Damage for 10 seconds. Consuming +40 Tired. 30 Minute Cooldown.
Knight 13 (30/260)
Type: Extra
Defense increased by 16%. Attack +2, Defense +2, Mind +2 whenever Blessing level up.
Skills:
resistance (Passive)
Reduce the Debuff effect by 16%.
- Provoke (Active)
Fishing Agro opponents, increase Defense and Mind by 20% for 5 seconds.
The defense 30 (178/300)
Type: Status
Defense +10. Defense +1, Mind +1 as Blessing levels up.
Skills:
- Immunity (Passive)
Add Defense and Mind as much as 20 if using leather armor (Robe, Cloak, Leather), 30 if using iron armor (Light Armor, Armor, Heavy Armor).
- Body Strength (Active)
Increase Defense by 80% for 60 seconds. Consuming -60 Mana. Cooldown 2.5 minutes
- Persistence (Passive)
Health will be left with 1 point, when it receives an attack with damage exceeding current Health capacity. Get Immune effect for 10 seconds of all damage.
tenace (Passive)
Eliminates debuffs when Health is below 40% and is immune to all debuffs for 10 seconds.
- Defensive Reflection (Passive)
80% chance to launch a counterattack equivalent to 40% Total Damage received before it is triggered. Cooldown 23 seconds.
Vitality 30 (130/300)
Type: Status
Improving Health and Tired Capacity by 40%. Health +10, Tired Capacity +10, Defense +1, Mind +1 as Blessing level up.
Skills:
- Regenerate (Passive)
Recover 1% Health per second after staying away from the fight for 10 seconds.
- Meditation (Active)
Recover +1 Health and -1 Tired for as long as possible while not receiving damage. Restore 1% Health and improve Defense, and Mind as much as 50% during activation, when receiving damage. Each consumes - 1 Mana per second.
- Braveheart (Passive)
When facing enemies over 2, get 50% Damage Reduction.
Accelerate 30 (137/300)
Type: Status
Increases Agility and Evasion by 40% when running. Agility +1, Evasion +1 as Blessing level up.
Skills:
super Speed (Active)
Increases Agility by 400% with consumption - 2 Mana per second.
quick Dash (Active)
Performing Dash for 8 Meters, if it successfully passes the target, the next attack will result in Critical Damage. Consuming - 48 Mana. Cooldown 1.5 minutes.
- Drive Strike (Active)
Increase Evasion by 400% with consumption - 2 Mana per second.
The Agility 30 (128/300)
Type: Status
Increases Agility and Evasion by 40%. Agility +1, Evasion +1 as Blessing level up.
Skills:
- Dodge (Passive)
Agility increased by 80% after successfully dodging an attack.
back Step (Active)
Jump back and increase Evasion by 140% for 10 seconds. Consuming - 84 Mana. Cooldown 1.5 minutes.
cross Speed (Passive)
Get 30% Agility and Evasion, can be stacked up to 12 times.
Strength 30 (248/300)
Type: Status
Increase Attack by 40%. Atk +1 every time Blessing level up.
Skills:
- Attack (Passive)
Each physical attack will get an additional 40 damage.
- Strengthing (Active)
Increases Attack by 80% in one subsequent attack. Consuming - 200 Mana. 5 Min cooldown.
- Convert Health - Attack (Passive)
Every 1% of Health that has been lost, get 6 attacks up to a maximum of 300 Attacks.
combo Strike (Passive)
Each physical attack will increase by 4% and can be stacked up to 10 times.
Energy 13 (30/260)
Type: Status
Health and Where +200. Health +20, Where +20 every time Blessing level up.
Skills:
- Life (Passive)
Recover 1% Health and Mana every second. Right after being out of the fight for 30 seconds.
Magic Talent 30 (300/300)
Type: Magic
Magic and Mana increased by 40%. Where +10, Magic +1 every time Blessing level up.
Skills:
where is Control (Passive)
Maximizing Which controls are issued.
- Casting (Passive)
The cooldown of the entire skill was reduced by 40%. Total magic can be cast simultaneously: +5 (Add over time)
- Gift (Passive)
After killing the target, recover 40% Health and Mana instantly. 1 Min Cooldown.
mana Recharge (Active)
Recovering 40% Mana after Charge for 10 seconds. Being hit by a Crowd Control attack will thwart Charge.
Magic Power 30 (300/300)
Type: Magic
Magic attacks increased by 40%. Magic +2 every time Blessing level up.
Skills:
mana Strike (Passive)
An attack with Mana would provide additional Magic Damage according to the Mana used.
mana Slash (Active)
Deliver (200% Total Attack) + (200% Magic) Magic Damage. Consuming -(Total Which is Used). Cooldown 1.5 minutes.
where Wave (Active)
Deliver (120% Total Attack) + (160% Total Magic) Magic Damage. Consuming -(Total Which is Used). Cooldown 2.5 minutes.
- Mystery (Passive)
The probability of 50% of the next magic attack increases by 80%.
Intelligent 30 (300/300)
Mana, Magic, Mind increased by 40%. Where +10, Magic +1, Mind +1 whenever Blessing level up.
Skills:
where is Regen (Passive)
Recovering Mana 1% per second.
focus (Passive)
Each attack that is launched increases by 90% when focused.
magic Burst (Active)
The next magic attack will give an additional 40% Magic as True Damage. Consuming - 400 Mana. 3 Min Cooldown.
magic Blade (Active)
Covering the sword with Mana will give 30% of the Total Mana used and apply for 2 minutes. 4 Min Cooldown.
The Holy Magic 13 (30/260)
Type: Magic
The holy magic used increased by 16%. Mana +20 each time Blessing level up.
Skills:
holy Energy (Passive)
Recovery skills were increased by 16%. Each Magic attack will provide an additional 16 Damages.
the Holy Fire (Active)
Releasing purgatory and giving 200+(80% Total Magic)+(15% Total Mana used) True Damage, providing an additional 25% damage if the target has a dark element. Consuming -(Total Which is Used). 10 Minute cooldown.
the Holy Blade (Active)
Covering the sword with Mana and Sacred Energy that would provide 25% of the Total Mana used and in effect for 1 minute, providing an additional 25% damage if the target had the element of darkness. 10 Minute cooldown.
Holy Power 13 (30/260)
Type: Magic
Holy magic attacks increased by 16%. Where +20, Magic +2 every time Blessing level up.
Skills:
the Holy Burst (Passive)
Each time you receive holy magic or give holy magic, you increase the effectiveness of holy magic by 15%.
the Holy Slash (Active)
Deliver (100% Total Attack)+(100% Total Magic)+(Total Mana Used) Magical Damage, providing an additional 25% damage if the target has a dark element. Consuming -(Total Which is Used). 12 Min Cooldown.
the Holy Ray (Active)
Deliver 500+(120% Total Magic)+(10% Total Mana used) True Damage in the form of an energy explosion, providing an additional 25% damage if the target has a dark element. Consuming -(Total Which is Used)
Kai is still in Buff's 40% influence, even so he's not sure he can stop the Necromancer Mara himself. With Braveheart, he could have reduced the 50% Damage received. But still, he still knew the limits. Even if he wore Overdrive, it only lasted for 1 minute.
Kai also has two AoE skills that provide True Damage, but if it can't finish off his opponent's Health, it will be very useless. Health Speed and Mana Regen Kai were also not very large, only about 133 for Health Regen and 237 for Mana Regen.
Kai also had a Gift that could recover 40% of his Health and Mana and several other Passive Skills. But he still doesn't have confidence, why? That was what he was still questioning in him at the moment.