
Deep in the mountains of the Land of Dawn, there is an ancient fortress. No one knows who owned the fort until now. Many rumors circulated that it was the residence of the legendary races that once lived in the Land of Dawn. The race is even older than the Land of Dawn itself.
They have similarities with nature and are able to establish a deep communication and bond between themselves and nature, especially the Stone Titans. These giants had rocky bodies that were resistant to all sorts of physical attacks.
But because of their similarity to nature, they sleep more safely. These stone-bodied giants also prefer to hibernate for long periods of time because they are difficult to fall back to sleep. One day, Grock awakens and finds himself alone as a long-lost fortress guard.
Grock finally decided to leave the fort and went to all corners of the Land of Dawn to find out who owned the long-abandoned ancient fort. Maybe one day Grock will return to his own hometown? No one knows.
As a tank, Grock had a skill set that was fairly complicated and difficult to master. This happened because Grock had the Guardian’s Barrier skill that was able to change the landscape of the Land of Dawn by installing a single wall that would block the movement of the enemy. Unfortunately, this wall can be a master's feeding weapon when used at the wrong time.
In addition, Grock can also generate considerable damage through skill one and his ultimate skill. Movement Speed Grock will also increase when the passive skill of this hero is active by being near the grass. The story of Grock Mobile Legends will be discussed here for you to understand who real rock is.
The gear for Grock was not far from defense against physical or magic attacks. So it's no wonder that Grock would create Oracle, Athena’s Shield, Bloodthirsty King, Immortality and more. At its core in the late game, Grock would be a walking fortress.
When you become Grock, your job is similar to other tanks. You must protect your friends from enemy attacks. Especially the marksman and mage who usually have a small durability or escape mechanism that hunts.
When protecting your friends, you can use a combination of Guardian’s Barrier and Wild Charge to damage enemies who chase while blocking them when they want to disengage and escape. If you manage to hit them with a Wild Charge, you can directly swing your weapon with the Power of Nature. But remember you have to charge the Power of Nature first, for maximum damage.
If your enemy becomes Grock, then you should be careful of the possibility of being exposed to the Guardian’s Barrier and Wild Charge combo. Try to have more than one escape route to avoid kill or team wipe.
Grock's only drawback is that he doesn't have a direct disable that's easy to use at all times, so users often need careful calculations first and then in action. This pause could be used to hit Grock quickly so he had trouble protecting himself and his team-mates.
Hope it helps🙏