Dusk Chronicles

Dusk Chronicles
Chapter 14



A mother works hard for a lifetime. Before he died, he divided his property between two sons and one daughter. These two sons and one daughter did not disappoint her mother, her family business was getting more prosperous, their employees were getting more and more, and their income was getting higher.


But one day, the three of them suddenly discover that the money handed over by their employees is different from what their mother left behind, and cannot be used at all. In desperation, they re-shared the money to the most capable employees, hoping to inspire all employees to work hard and build a better future for the company.


The employees who earn money get excited, they work even harder, and the company's revenue doubles. And this time too, the increased revenue was all distributed to capable employees.


This method was repeated several times, and over time, some capable employees had other thoughts.


They think, because we make money, and we earn money, do we still need superiors? Why should all income be handed over to superiors and then just distributed to them? No employee wants to be controlled by a boss all the time.


So they began to work out a plan, and decided to resign and work on their own.


The old gods are just like that boss, employees don't know what their boss is doing. The employees in the company interacted with the capable employees throughout the day, so it was natural that they felt they had to hear the command of the capable employees.


This is the origin of new gods and new factions of gods.


"The "incident of Resignation", the outbreak of the battle between the old god faction and the new god faction, began in the year 777 of the Calendar of Faith, which was the first year of the Twilight Era. The first thing the new gods led by Garton did after they "reigned" was to return to their original company and find trouble with their former co-workers. A battle between Garton and Lart and Issues breaks out in Lake of Tranquility.


The level of the gods was in the range of 8590, because the value of his attributes was too high, at that moment, players who were at level 60 were completely unable to participate, either, and even level 80 non-player characters could only wave flags and support from the side. Therefore, the game's producers only released a very surprising CG animation at the end of the first year of the twilight era, that is, at the end of the expansion film "Era of Germination", the battle was only aired in a glance.


In CG animation, as Garton gains a lot of faith power, he brings his double-strength followers to defeat two of his former friends, and if it wasn't because at that critical moment a group of great Druids appeared, then the final outcome of the battle was very difficult to ascertain. It was also after the battle that the Druids came out of the Valley of Abu.


This battle had a major impact throughout Rokhan. Many devout adherents were suddenly said to be traitors without knowing what was really going on, and then tied to the stake to be purified. A pair of lovers who originally loved each other became resentful of each other overnight, and the originally harmonious countries suddenly declared war on each other. In an instant, a battle between the adherents broke out at every corner of Rokhan.


Among them there were certainly those who maintained their beliefs, but most of them took advantage of the narrowness, were it not for the chaotic situation to give birth to the desire to commit crimes that resulted in the death of many people, how could there be a revival of the ancient emperor Leoric and let the "Determination of the Dead" reappear in the world.


This expansion pack is only an intermediary, the goal is to level up the players and then take out Hogarth, but as the game's producers say, this is an unavoidable painful stage, all this aims to arouse everyone's disgust towards war, where even though it is only war in the game world, but also very sad.


It is said that Gabriel, the chairman of Valve, almost won the Nobel Peace Prize that year because of this design.


Melyan opened the book in her hand, and what caught her attention was the following sentence.


 "What is faith and god? Our strength comes from diligent practice, and our belief in them is only to calm the restless mind and to gain a little peace in the heart. Why should we fight for them? Does this violate the principle of equal exchange? Think about it, if the gods that are worthy of our belief really exist, how much reward will you get from sincerity in your belief? At that time, how will you choose?"


Without looking at the cover, Melyan also knew that this was a theory of trust written by Garton's spokesman in the world, Mora. This man was good at deceiving and was Garton's most loyal henchman. He is injured in an accident, the middle-aged witch bids farewell to her witch path and regains her powers due to the grace of Garton, becoming the first fire witch. A profession that can use fire magic in every movement, but by sacrificing their own HP or the HP of others.


At the same time, he also established the Fire Sect, which has been widely active in various places in Rokhan in the past three years, aiming to pit the believers of Ikali. He was an abnormal militant and was a criminal.


This kind of book could even be found in this remote priest house, clearly the influence of the Fire Sect was vast.


Melyan shook her head, returned the book, and started flipping through the next book.


Zulia wrapped the bath towel around her wet hair and entered the door before realizing that there was still Melyan in this room. Unfortunately, he was a bit late to realize that, he could only hurriedly drag the bath towel and step inside. However, when he raised his head, he realized that the awkward situation he had imagined had not arisen. Melyan stood in front of the bookshelf and read the books in focus, completely unaware of his arrival.


Zulia was relieved, but also a little disappointed.


Lying on the soft bed, he placed his long sword with its sheath in the middle of the bed.


‘Should be safe now,” thought.


However, Melyan still did not look back.


“Do I have to remind him to turn off the lights?” thought Zulia, but she was instantly frightened by the terrible thought itself.


“What do you think? How shameless you are! You'll be lying in bed with a guy you just met for less than a week and urging him to turn off the lights?” A red hue appeared on Zulia's face.


But there seemed to be another voice in his mind that said calmly, “What are you afraid of? Is that heavy sword in the middle of the bed not enough to show your intentions? Right now you have to show a reasonable attitude.”


Yeah, it makes sense. His mind changed again, as he was about to speak, but ....


It also seems reasonable.


There was a debate between the two voices, and he couldn't make up his mind, so he had no choice but to pull his head into the blanket.


"Eh, am I interrupting your sleep?"


"Ugh."


Zulia stuck out her head and saw Melyan standing a meter away from the bed with a guilty look.


"Is there a problem with the lights? I found a candle holder, this one can be turned off."


Melyan lifted the butter candle in her hand with a smile, then turned off the chandelier on the ceiling.


Zulia was touched as soon as she saw Melyan carefully holding the book in one hand and holding the candle in the other, slowing down her movements and walking forward for fear of disturbing her sleep.


But that way, he seemed to be increasingly unable to sleep, as if something was bothering him.


He rolled around on the bed, accidentally touching the sword in the middle of the bed. The girl gritted her teeth and took her sword back, and now she felt much more relaxed.


Just like that, I believe he also did not dare to bother me.


Melyan discovers a fictional novel called The Innocent Sun from the bookshelf, the protagonist being a private detective named Eric.


Standing up and flexing her body, Melyan walked to the bed, and could not help but laugh when she saw Zulia's sleeping appearance.


Although not clearly visible in the darkness, Zulia fell asleep with her arms and legs wide open, occupying the entire bed space.


In this period of time, as a girl she had really already suffered. As the person who had been lying in bed for almost 20 years, Melyan generously gave Zulia this opportunity and secretly lit a second candle and went back to reading the book.


While reading the book, his mind drifted to the Zaix mission.


The Flower of Death Yese, this was one of the dungeon instances he most wanted to try, but unfortunately it only existed in the first expansion pack. Upon the arrival of the dead, the entire Kansa region was destroyed, including the town of Yese. Before that, he had yet to enter Morrowind's academy, and still did not have any scholar skills so no team was willing to take him to the dungeon's instance.


The reason why this dungeon instance is interesting is because the design idea comes from the famous plot of Wu Dalang catching cheating women in traditional Chinese novels, the player plays the role of Wu Song.


Second, there were many stages of mission completion in the dungeon's instance. Different endings will get different grades and different rewards. There are players who get a 50, but get a high-quality item prize, and there are those who get a 95, but only get an extra cash prize and something that does not really matter. Some players purposely created a table list to analyze, and eventually came to the conclusion that the designer of this game was trying to discuss human nature in this dungeon instance, so there was a strange reward mode.


The assessment of the Dungeon instance depends on how many "good" non-player characters you protect, how many "evil" enemies you kill, how well you perform in the battle against the boss, and how well you perform in the battle against the boss, and how many non-player characters are victims. The prizes earned actually reflect the good and evil choices players make in the dungeon instance, which is that there is no perfect choice in this world, you have to make a choice, you have to make a choice, want to get profit or want to be firm on their own stance.


In the game, the residents of the City of Yese are divided into two factions. The first faction is the people who do not know the truth about the murder. Most of them were tailors, food vendors, and butchers. They have a good business relationship with Antoni, so when Antoni dies strangely. They were very surprised and wanted to investigate the matter thoroughly.


And the second faction is hunters, blacksmiths, and people who are in league with the mayor, they don't want to reveal the truth about the incident.


The reason is very simple. Since the news of hate interest spread, the number of visitors to Yese City was much more than before, especially the adventurers who bought special rockets and repair equipment from the ironman. There are also many teams that pay dear hunters who are familiar with the terrain in the suburbs to participate in adventure. Due to earning a lot of income, they chose to side with the mayor.


For situations like this, the choice of players becomes very important.


If you choose to insist on uncovering the truth, then you will inevitably face a lack of support gear in combat, a lack of help from non-player characters, etc. In the game, these flaws appear in the form of weakened attack values, enhanced monster concealment, etc.


Players can avoid contact with non-player characters in an offline way, but hunters and blacksmiths may be looking for trouble on the streets. Especially if the way is not right, when the player offends the mayor, the player will be expelled from the city. Let alone uncovering the truth, even finding a place to live was impossible.


Zulia's strength could indeed shock them, but she was a burden to Zulia. Zulia couldn't possibly face the residents of the entire city if she brought her.


In fact, even if at the end of the version, level 60 players returned to play in this dungeon instance, if players defeated them by relying on strength, they would be able to do so, the non-player characters in this dungeon instance would feel panicked and would not be able to accept defeat sincerely. Because the strength of high-level players was a huge threat to their lives. Humans are basically selfish, and when their hearts are filled with panic rather than gratitude, then no one will care about the truth. Although the player gets a value of 100, but the prize is only in the form of inventory items, no equipment at all.