
-Ocean Domains (★★★)
Shaped like a medium-sized Ferry, moving by using a steam engine or can use wind power/ocean waves as well.
There are not many special things about this type of unit, maybe the advantage he has is the passive ability in the form of affinity to humanoid creatures and non-humanoid type water.
The height of this unit itself is only about seven floors with three floors being the foundation of the engine, one floor as a cafeteria room and a small garden and three other rooms as a command room or rest room.
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- Weapons
1.Cannon caliber 15 MM (★★)
Just like the Cannon in the land domain, perhaps the only difference is that the Cannon on the ship cannot be used at will considering that the cannonball is quite limited.
When it reaches a certain level Cannon that can be used will reach the number ten, much more than the number of Cannon on land units.
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2.Anchor and hook (★★★)
These are two different weapons but are often used simultaneously to achieve the effects of a horrific attack.
Anchors have a very extraordinary weight if used properly, it does not rule out the possibility of destroying the other party's ship unit.
The hook itself is usually used to close the ship with enemy ships and become a bridge for the troops in crossing and plundering the city or so, at some point can mengebolkan the castle walls unit land.
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- Hero
1.Aquaman (★★★)
An exclusive hero unit that usually appears at certain moments, they will follow the master of the ocean domain if you succeed in helping them...
They are semi-medium distance melee fighters, considering that each unit has the ability to manipulate the ocean.
But this unit itself is not too aggressive and even tends to only function when the ship or its master is in a life-threatening danger.
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There are only five hero slots on the ocean lane master domain, therefore don't use all of its slots to recruit Aquaman!!! Otherwise you will suffer yourself in developing?!!
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1.Mermaid & Merman (★★★)
It is a humanoid unit of the ocean, strong enough in the ocean but will become very weak if it leaves the ocean..
Normally it would appear in groups of around fifty to a hundred, if you were lucky it could all be fighters otherwise you could only sigh at accepting your destiny..
Generally Merman is a warrior type fighter who has vitality and tenacity while Mermaid is a supporting type fighter who is more skilled in healing magic and manipulation of the ocean.
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2.Siren (★★★★)
It is one of the humanoid units of the deep ocean, having a very strong power in battle whether it is in the ocean or land.
Given that this unit can call a water source in a certain time, it is very difficult to find and usually has a bad relationship with Mermaid & Merman units..
Having a very good relationship to the Shark unit, whatever type of Shark Siren is a good friend!!
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3.Dolphin Team (★★)
A very clever mammal unit and usually used as an intelligence unit, befriending the Mermaid unit but hostile to the Siren unit.
Huddling is their way of fighting, don't consider them harmless because of their cute looks because in fact they are quite cunning when it comes to group fighting!!!
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4.Eel Team (★)
It is a low-blooded unit but has very high attack power, usually used in chaos.
Relying on the ability to release electricity, he is an enemy to the sea creatures.If he feels threatened he will even sacrifice his life to release high levels of pressure.
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5.Shark Team (★★★)
It is a single predator unit like a tiger, but has a much more cruel nature than a tiger.
If he is hungry he will not hesitate to kill his own relatives, because for them a filled stomach is much more important than the life of his relatives!!]